keterys
First Post
What's better, slightly wounding several creatures or taking one of them out of the fight, so that it can no longer hurt your party?
Obviously taking one out. That's not necessarily the wizard's job.
At low levels, the damage is a high enough % of a creature's hp that it actually does serve as a measure of "control." But at higher levels, the damage is so insignificant compared to a cerature's hp
1d6 + Int at 1st level is 7.5 damage against creatures with 30 hp instead of 45 against a creature with 278 hp. So 25% went down to 16%. That's certainly lower but it doesn't seem insignificant.
And this, plus the endless boredom of long, drawn out combats in which at-wills are used for dozens of rounds are the main reasons I have a problem with how much hp outpace damage at higher levels.
Is this based on actual play experience? *curious*
4e was supposed to be mathematically well thought out, where the "sweet spot" stays throughout all 30 levels. But it's very obvious to me that this isn't the case at all.
Can you show this mathematically, since it's obvious? Creatures gain hp in a fairly linear fashion, while damage increases in a slightly less straightforward fashion via gaining more powers (encounters and dailies), magic items, additional damage from crits, feats, etc, but it should be viable to examine over level ranges at least.
It is definitely key to realize that the fights are intended to take several rounds, no matter what level you are, though.