High Jump and attack

Shin Okada

Explorer
Can you make a High Jump as a part of your move action for reaching airborne monste, then use a standard action to attack it?

Or will you fall down before taking your standard action?
 

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Strictly as a written rule, this would probably be covered by a stunt.

I'd probably just tack an athletics check into things prior to the attack and damn the rules.
 

Strictly as a written rule, this would probably be covered by a stunt.

I'd probably just tack an athletics check into things prior to the attack and damn the rules.
The PHB and DMG suggest that the DM allows stunts like this, and I see no reason why it couldn't work.
 

Obviously you imply melee attack. :)

Agreed with the above, though I might restrict the attack to a melee basic, just like a charge. Also, you'd provoke an OA as you fall back down (exiting a threatening square), though whether the airborne monster could use that OA is another question.
 

I do allow vertical jump as part of a charge. Charge combines a move and an attack, and you make the attack from the nearest square you can attack the target, which would be before you descend from your high point. So that would just be a standard action for the jump charge attack.

I would likely allow certain other actions, like if one wanted to jump and grab a target, I'd be willing to let them make a grab attack at the end of their charge. But letting the player use move to jump, and standard to use any power seems a bit too generous. That's why there are powers that let you fly.
 

Obviously you imply melee attack. :)

Agreed with the above, though I might restrict the attack to a melee basic, just like a charge. Also, you'd provoke an OA as you fall back down (exiting a threatening square), though whether the airborne monster could use that OA is another question.
Only if it can hover.
 

I do allow vertical jump as part of a charge. Charge combines a move and an attack, and you make the attack from the nearest square you can attack the target, which would be before you descend from your high point. So that would just be a standard action for the jump charge attack.

I would likely allow certain other actions, like if one wanted to jump and grab a target, I'd be willing to let them make a grab attack at the end of their charge. But letting the player use move to jump, and standard to use any power seems a bit too generous. That's why there are powers that let you fly.
That's a very reasonable adjudicating.
 

Yes - and there are classes and builds that don't fly and are much weaker with ranged attacks than melee attacks. So you need to have them have something to do while the bad guy is flying around the roof of the cave, or whatever.

We went with something around the lines of, "DM adjudicated on the fly" (pun intended!) last time this came up in our game. He ruled that it was Move plus limited Standard at the apex, you had to declare the Standard before you got there, and before he decided if it would work.

So.

The human fighter wanted to make a running jump, then a "Grab" attack to grab hold of the bad guy's legs and start weighing him down. Move + Standard, but not a charge .. DM said "yes". The player missed.

Great hilarity ensued when the dwarf warden followed suit, and got a "jump" result with two feet more vertical air ... resulting in about 3 inches higher reach. But man, who knew dwarves could sky!

Some other interesting things included an "At-Will" (invigorating) attack at the apex, and trying to get a magical rope to tie up the flying mc-shifty fella.
 

Something similar with our group happened.

The Gnome needed to be a little closer to hit the flying enemy, but could never make the check required. So the Swordmage threw him. Sadly, he missed the attack roll, but he had a magic item to help with the falling damage.

Good times.

Jay
 

Can you make a High Jump as a part of your move action for reaching airborne monste, then use a standard action to attack it?

Or will you fall down before taking your standard action?

Guess the real question here is when do you fall? At the end of your round or is "Falling" an "immediate reaction" to the movement? For flavor I'd let you have your round, then you fall at the end of it. The Charge rules could apply from suggestions above if you decide to rule falling as an immediate reaction.
 

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