Tony Vargas
Legend
I honestly don't know from personal experience how 5e works at 14th level (I've been running Encounters, AL, and other introductory-level games, so far). But, at low level, it works very much like classic D&D, when the healbot role was born (and quite necessary). If that similarity proves out to higher levels (and I see no reason it shouldn't), the Cleric becomes less a heal bot and more of a primary caster, with the occasional bop with a mace being cause for nostalgia. (And Cleric with the War Domain would seem to be the closest fit for his concept - that or Paladin or some mix of either or both of those with Fighter.)In 4e was Runepriest. And the cornerstone of how that character has been played (1-14 in 4e) that is trying to be preserved is a melee combatant with heavy buff/debuffs with some healing. More a force multiplier than a healer.
Concentration makes buff/debuff and melee a bit problematic, and also takes away having out multiple buffs/debuffs for the most part. The player is looking at valor bard (most likely) or paladin for class-feature buffs, spell buffs with concentration, and melee ability. Doesn't want to spend each combat as a healbot just healing, so most heals will be bonus actions with only the occasional Action used for healing.
Either way, not what your player is looking for.
A session every other week is going to be a long campaign, no matter what ed you're playing.Both starting fresh and holding out have been proposed. Most players are absolutely against ending the campaign earlier. DM says 3+ years left (more likely 4-5, we're mid way through the second act) and two players can't deal with 4e for that much longer. We play a weeknight every other week and ever encounter have been taking up a session to a session and a half.
Your DM could put it in high gear if he wanted to, though. Switching from giving out exp to leveling at story-appropriate points, for instance, frees you from the de-facto requirement of so many serious encounters (~13, IIRC) per level, letting you have more fast/trivial encounters, punctuated by a few serous ones, or even just the few serious ones. That is, if advancing in level is critical to moving the campaign along.
It is unfair to ask someone to jump on that particular grenade. Perhaps one of the two players who is near his limit with 4e could take on the healer role?It's a bit of an catch-22 in that there is no option except continue the campaign is acceptable to the group, but the player of the only leader doesn't want to be put into a sideline role where all they do is cast heals since that's just about the opposite of how they are currently being played.
Aside from the player of the Thief, it doesn't look like anyone's going to be able to emulate their characters too closely in 5e.The party also had a paladin, but took one of the other options besides lay-on-hands. Others were an elven ranger (archer), a essentials thief and a vestige pact warlock multiclassed into barbarian. Not a lot of healing elsewhere.
Which of those are pushing to convert the campaign rather than finish it in the same system?
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