Joshua Randall
Legend
Any self-respecting high-level spellcaster will be flying, precisely so that he can't be mobbed by the grunts.VirgilCaine said:That's if they don't mob him in melee with Aid Another + Grapple.
Any self-respecting high-level spellcaster will be flying, precisely so that he can't be mobbed by the grunts.VirgilCaine said:That's if they don't mob him in melee with Aid Another + Grapple.
Joshua Randall said:Any self-respecting high-level spellcaster will be flying, precisely so that he can't be mobbed by the grunts.
Well, some prefer wildshaped melee, others prefer summoning, blasting, or battlefield control (wall spells, spike growth, etc.)VirgilCaine said:Druids, flying? Unlikely. They'll probably want to wildshape into an elemental and beatdown eventually.
Our 9th-level party took on an army of goblinoids a few months back. Naturally I (the tactician) assumed hundreds of the goblins would have ranged weapons. The solution? Wind Wall. Completely negates enemy arrow fire. That, combined with the ranger and druid casting multiple Entangles, the wizard filling all his third and fourth-level slots with Fireball, and the paladin riding his griffon mount hitting (and obliterating) specific targets from the air, the army didn't stand a chance.S'mon said:Stoneskin ablates - effectively it's 10hp/caster level extra to the HLC. 1000 archers with (obviously) Rapid Shot (human War-1 gets 2 feats - PB shot + rapid) = 2000 shots = 100 hits/round, IMC they'd be average ST 14 w mighty +2 bow for 1d8+2 = 6.5 damage/hit. Stoneskin max = 150 hp, so 23 hits will negate that, the other 77 including the 5 crits go straight to damage, effectively 87 hits x 6.5 = average 565.5 damage to the HLC... in one round. Now, with Imp Invisibility they can only fire at him if they know he's there, if they're firing at the generally correct area, 50% still automatically miss, so only 50 hits/round, so only 27 penetrate stoneskin on the first round, plus 2.5 crits is effectively 32 hits x 6.5 = 208 damage, which many Ftr-20s will survive. I doubt the HLC will want to stick around too long, though.
Lord Pendragon said:Our 9th-level party took on an army of goblinoids a few months back. Naturally I (the tactician) assumed hundreds of the goblins would have ranged weapons. The solution? Wind Wall. Completely negates enemy arrow fire. That, combined with the ranger and druid casting multiple Entangles, the wizard filling all his third and fourth-level slots with Fireball, and the paladin riding his griffon mount hitting (and obliterating) specific targets from the air, the army didn't stand a chance.
Sarellion said:What happens if you add Prot.Arrows to the protective spells together with stoneskin? Ithey don´t add up but is the one still unharmed after the other one goes down?
S'mon said:Yeah, a mook army is definitely beatable if you take it seriously. It's the PCs who assume they can't be touched who get into trouble.