High level d20 adventures out there?

Odhanan said:
What about level 16-20 adventures?

Well, as stated before, Hellstone Deep from Monkey God is a good 18-20th level adventure. It's prety tough and it was probably the 1st 3.5 module to come out so there are a few stat block errors. If you don't mind that kind of thing and you are good with winging these kinds of issues, then that module is good.

Demon God's Fane was excellent and you could make it 16+ if you want to do a little extra work. My 14th level party had a tough time in some areas and breezed through others. I think you can substitute a few demons (use Green Ronin's Book of Fiends, awesome!) and come out with a tougher adventure.

If you want to go higher level -- the Drow War book III can be used as an epic module taking players from 20-30. It's not as closely tied to Books I & II as they are to each other. Basically the Drow War is over and Book III deals with the aftermath.
 

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now, there seem to be some hints I need to follow...

...will probably have to get the Dungeon Mag after all...
there Website seems to be a little bit confusing but I will manage...

Yes, I have visited Goodman Games allthough I am not that much into using Classics in these levels. For one thing they sometimes came up with very strange things in these modules (which I would have trouble fitting into FR) and next most of those modules end around 14th level... but I might give one a shot...

The Cooperative Dungeon... well... I like the idea how it was created but the way it is created but I see a few flaws in it - if you fill a dungeon with ECL 14 encounters I know exactly what will happen once my group enters. There will be a fight, the rest of the inhabitants will hear the fight and will start storming toward the commotion. Now all will be a question of will the characters be able to kill the leader before the continuing ECL 14 encounters will wittle them down... so maybe one could use it at level 16...

"The Storm Lord's Keep" & "The Quicksilver Hourglass" are Epic... well I will try to find those Dungeon issues ...

yes, Demon God's Fane is nice... I started it once (though the group didn't play long enough to actually reach the Fane). I agree - I didn't like the ending as well (time travel can be very tricky struff to handle). What I did not like as well was the fact, that there where these speciality mages involved which I have (to this day) not introduced into my FR world yet. Would have been nice to give alternate stats for them...

a 17th level adventure for FR in dungeon mag? I wish there website would be better so one could find the issue...

thanx @all for your help
 


Don't forget the Dungeon adventure "The Razing of Redshore", which is supposed to bridge the gap between non-epic and epic level; there's also tie-in articles further detailing the organizations/powers presented in that adventure in the corresponding Dragon issue devoted to epic level play.
 
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DeadlyUematsu said:
Don't forget the Dungeon adventure "The Razing of Redshore", which is supposed to bridge the gap between non-epic and epic level; there's also tie-in articles further detailing the organizations/powers presented in that adventure in the corresponding Dragon issue devoted to epic level play.
Yes, this is also worth looking at, though it makes an assumption that many campaigns featuring Epic characters discard out of hand and therefore won't easily work in such campaigns. That assumption is that Epic characters are among the first of their kind in the world, and that special knowledge is needed to cross the threshold from 20th to 21st. Part of the adventure revolves around trying to get to a repository of such knowledge.

And, if it helps the OP, I looked up the specific issues with the adventures I mentioned in them- Storm Lord's Keep is in issue #93, while Quicksilver Hourglass is in #123. Razing of Redshore (since we're on that topic anyway :) ) is in #92, immediately before Storm Lord's Keep.
 

Odhanan said:
What about level 16-20 adventures?
"The Lich-Queen's Beloved" is quite awesome on this tip.

The Secrets of Istivin (?) trilogy in Dungeon 117-119 is easy enough to upgrade to these levels as well, as is Headless in Dungeon 95 and "Interlopers of Ruun-Khazal" in Dungeon 97 (?).
 

ruleslawyer said:
"The Lich-Queen's Beloved" is quite awesome on this tip.

The Secrets of Istivin (?) trilogy in Dungeon 117-119 is easy enough to upgrade to these levels as well, as is Headless in Dungeon 95 and "Interlopers of Ruun-Khazal" in Dungeon 97 (?).
"Interlopers" is actually Dungeon #92, same issue as "Razing of Redshore."

And yes, "Lich-Queen's Beloved" is superlative- one of the best high-level setups I've ever seen. Gave me lots of good ideas!
 

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