catsclaw227
First Post
Odhanan said:What about level 16-20 adventures?
Well, as stated before, Hellstone Deep from Monkey God is a good 18-20th level adventure. It's prety tough and it was probably the 1st 3.5 module to come out so there are a few stat block errors. If you don't mind that kind of thing and you are good with winging these kinds of issues, then that module is good.
Demon God's Fane was excellent and you could make it 16+ if you want to do a little extra work. My 14th level party had a tough time in some areas and breezed through others. I think you can substitute a few demons (use Green Ronin's Book of Fiends, awesome!) and come out with a tougher adventure.
If you want to go higher level -- the Drow War book III can be used as an epic module taking players from 20-30. It's not as closely tied to Books I & II as they are to each other. Basically the Drow War is over and Book III deals with the aftermath.