High level evil cleric, sorcerer and psion working together

Will PCs going to raid villains' lair? Or will villains going to raid PCs' home ground? Or will they meant to meat in some other place?

That will change the situation a lot. If PCs must raid the villain's lair, bad guys can use long-term defensive spells such as Unhallow, Forbiddance, vairous Symbol spells and/or other traps and dungeon features.

For defense, I always prefer to have enough number of soldiers in addition to BBEGs. Even how strong the villains are, if 18th-level PCs can concentrates their attacks, they will fall soon, very soon.

Regarding summoned monsters. Well, if that is a 18th-level game, allowing villain cleric to use Gate for calling (not summoning) some extraplanar critter will be acceptable. If their alignment is LE, how about some Pyroclastic dragon or Rust Dragon?

Most likely a neutral type of location that will allow both sides to do a bit of buffing first - of course, the evil cleric could Gate in a Pit Fiend or one of the dragons you mentioned. Where is the pyroclastic, by the way?
 

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Imbued summoning is in PHB2. +1 metamagic feat, applied to a spell of up to 3rd lv. Is cast on the summoned creature at the time you summon it.

I wouldn't use ogre magi - too weak and fragile, IMO.

What are you going to do about defense, by the way? NPC spellcasters can be very strong, but may also easily fold the moment someone breathes on them.

Yes, ogre magi are pretty weak overall, but that was how the evil cleric was written up in the guidebook. Plus, if you make them half-fiend ogre magi, they're considerably tougher. Of course, that doesn't mean I can't add in more bodyguards...
 

Imbued summoning is in PHB2. +1 metamagic feat, applied to a spell of up to 3rd lv. Is cast on the summoned creature at the time you summon it.

I wouldn't use ogre magi - too weak and fragile, IMO.

What are you going to do about defense, by the way? NPC spellcasters can be very strong, but may also easily fold the moment someone breathes on them.

If you give a psion the Psionic Body feat, plus allow them to manifest Vigor as a prebattle "buff", then the psion ends up with a ton of hit points.

the cleric has a pretty high AC due to monk's belt, periapt of wisdom, and a few other items. So, she will be tough to hit.

the sorcerer is also an abjurant champion, so can crank his AC up to super high levels because of his PrC (add your Abjurant Champion level to any armor spell, so Greater Mage Armor is +11 instead of +6)

Granted, if the PCs debuff the bad guys, they'll be vulnerable in melee. But, that's an IF.
 

Plus, if you make them half-fiend ogre magi, they're considerably tougher.

How so? I think they will still fold in 1 hit. They get like +5hp, +3AC, useless wings/SLAs/natural attacks/dr...

I think you need better bodyguards, not more bodyguards. ;)
 

How so? I think they will still fold in 1 hit. They get like +5hp, +3AC, useless wings/SLAs/natural attacks/dr...

I think you need better bodyguards, not more bodyguards. ;)

Well, if a couple of them are silenced, they make pretty effective grapplers of PC spellcasters. Though, that won't bother the psion.

Plus, if you hit the party with 8-10 cones of cold, they're bound to fail a few saves and take damage.
 

Pyroclastic dragon is one of planar dragons in Draconomicon. This, and other planar dragons (Including Rust Dragon, etc.) are extraplanar creatures and thus callable via Gate.

Thanks - Gate can be pretty powerful, as you can summon a single creature up to twice you level in hit dice. So, a 38-40 HD pyroclastic dragon is a pretty powerful ally for the bad guys. I don't think I'd use a rust dragon - I'd be getting cursed all night if magical full plate armor or a magical rapier were rusted and made useless...

It says I must spread XP around before giving more to you, though.
 
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