ElPsyCongroo
Explorer
Recently came across this Reddit post...
And I appreciated the idea of beating a targets defences to a sufficient degree resulting in severe consequences... that being actual physical trauma as opposed to their stamina being worn down.
However I'd like to spitball the idea of instead of keeping track of a secondary pool of HP, and we introduce the idea of beating an opponents AC by 5 resulting in a Critical Hit?
We also make overcoming an opponents Saves versus spells as a static DC like AC (easily changed up). Therefore the succeeding by 5 or more results in a Critical there too.
Of course this would make Criticals more frequent the higher level you become, but HP also becomes increasingly more abundant. Lethality is kept present and scales with Bounded Accuracy.
What are your thoughts?
And I appreciated the idea of beating a targets defences to a sufficient degree resulting in severe consequences... that being actual physical trauma as opposed to their stamina being worn down.
However I'd like to spitball the idea of instead of keeping track of a secondary pool of HP, and we introduce the idea of beating an opponents AC by 5 resulting in a Critical Hit?
We also make overcoming an opponents Saves versus spells as a static DC like AC (easily changed up). Therefore the succeeding by 5 or more results in a Critical there too.
Of course this would make Criticals more frequent the higher level you become, but HP also becomes increasingly more abundant. Lethality is kept present and scales with Bounded Accuracy.
What are your thoughts?