HotWar?
Would that be too much to ask to share your experiences with us? Especially as to how the system works... I'm worried it does not allow to simulate character's freedom to act properly.
Regards,
Ruemere
PS. I've been toying with an idea to return to one of my old campaign ideas for Kult [1], and ColdCity/HotWar sounds like a nice background for a few twisted trips to London dark side. However, I remain undecided on the system to use (Kult, Savage Worlds or ColdCity/HotWar).
[1] To the uninitiated: Kult is about exploring and discovery. Unfortunately for the players (and many GMs), the process is incredibly disturbing, and it's really easy for the game to deviate into cheap torture porn [2]. So, unless you are reasonably sure of your sanity and ability to deal with mature stuff, do not try to find more about this particular game. And if you do, well, you were warned.
[2] For the record: I abhor this particular genre.
Hello Ruemere,
It's only written so far, we're just about to start playing, but it should work very well as our group love a good mix, a gore-fest followed by heavy RPG work very well for us.
It depends on what you're after, Hotwar certainly has an unusual take on collective actions and storybuilding, it wouldn't work with my group, who each tend to have agendas and like to have a story directed at them so they can work their way into it at their own pace. However, the setting is absolutely mad and ticks all my quatermass/day of the triffids/cthulhu/shifty politicans boxes so I feel I must play it and write it. I cannot, in truth, recommend it highly enough for anyone into that genre, even just as a read. Plus of course its a small British studio so I'm biased but it is clearly a labour of love.
We'll be using D20 modern, but to be honest it doesn't matter even if you don't want to stick with the rules in the book, its a very RPG game anyway so I think Cthulhu would work well for example.
Rich