Overall, 4E.... ...is much easier to get started in than previous editions of the game.
In my experience, D&D players find 4e harder to get into than previous editions because 4e is a very different game from older editions of D&D. On the other hand, 4e's easier for general roleplayers to get in - the lightly narrativist underpinnings aren't a problem for people with breadth. And it's easier for outsiders to get into if taught - the core mechanics are exception based, and the exceptions are written on the card. It just makes prior D&D experience a lot less relevant.I can't agree with that as a general rule; I found 4e much harder to get into than prior editions, and I know players who feel the same way or worse, while some others seemed to have no trouble with it.
That mirrors my experience.In my experience, D&D players find 4e harder to get into than previous editions because 4e is a very different game from older editions of D&D. On the other hand, 4e's easier for general roleplayers to get in - the lightly narrativist underpinnings aren't a problem for people with breadth. And it's easier for outsiders to get into if taught - the core mechanics are exception based, and the exceptions are written on the card. It just makes prior D&D experience a lot less relevant.
We remove the half level bonuses to everything, and adjust the monsters accordingly, as I believe many people do. We do this largely to simple character leveling, but it can also help to bring monsters to a more common level. Higher level monsters still have a lot of hp and hit hard, but it is at least possible to hit them (and be missed). This broadens the range of monster levels making a good challenge. Since everyone learns new powers and feats at most levels, the PCs still feel like they are improving each level.
I think I could work with limiting the availability of extended rests, not totally banning resting but maybe say that a typical wilderness rest only restores 1/3 your healing surges, less in bad weather etc, while you get the full rest benefits from a good bed in a warm inn.
I'm also thinking that a PC below 0 hp with 0 healing surges is critical-but-stable and can't take an extended rest for some period, maybe several days even to represent slow recovery from terrible wounds. Normally another PC like a Cleric will be able to heal them, of course.
Well, level 1 players would struggle to hit level 30 minions tbh.I'm curious as to how you handle minions? Do you modify them at all, or do you allow 1st level PCs kill level 30 minions easily (assuming they can survive getting to them)?

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.