Flamestrike
Legend
You're putting the cart before the horse here. The primary purpose of Healing Surges in 4E was to limit the amount of healing you could receive over the course of an adventuring day.
While also providing a mechanism to heal inside of combat, and removing the need to hole up for an hour or so just to get some HP back.
Why would you want to limit healing to a daily resource? It just encourages the 5MWD. I dont know about you, but I want to move away from the 5MWD.
It's why I loathe DMs who implement the 'level of exhaustion on 0 HP' rule. They're just pushing the PCs further into the 5MWD.