I'm sure this has been brought up before, but is there a good reason that race is not influential on HD?
By default the Monster Manual employs this logic. I mean, let's theorize I chose to be a dragon PC. A mage, even. Now suppose there's a Halfling Wizard in my party. Do I have 4 HP on lvl 1? We both gettin' a d4 on level 2? C'mon. Not a chance. Comparisons between a Gnome and a Half-Orc are not as extreme, but there should be a difference. Bigger size = longer cooking time. There's simply more humanoid to kill!
Why not have a base # of hit points for each race as it levels up? Then you could simply apply a class bonus or penalty.
I understand they don't want to create a system that pigeonholes a race to a class. And they don't want to mass-produce Half-Orc Battlemages with a zillion hit points. But different racial ability mods could address those concerns, along with restrictions and bonuses tied specifically to different race/class combinations.
I dunno...where does this path of thought lead?
wolfen
By default the Monster Manual employs this logic. I mean, let's theorize I chose to be a dragon PC. A mage, even. Now suppose there's a Halfling Wizard in my party. Do I have 4 HP on lvl 1? We both gettin' a d4 on level 2? C'mon. Not a chance. Comparisons between a Gnome and a Half-Orc are not as extreme, but there should be a difference. Bigger size = longer cooking time. There's simply more humanoid to kill!
Why not have a base # of hit points for each race as it levels up? Then you could simply apply a class bonus or penalty.
I understand they don't want to create a system that pigeonholes a race to a class. And they don't want to mass-produce Half-Orc Battlemages with a zillion hit points. But different racial ability mods could address those concerns, along with restrictions and bonuses tied specifically to different race/class combinations.
I dunno...where does this path of thought lead?
wolfen