Zappo
Explorer
From the Abyssal Campaign (link in my sig):
The Temple of Insanity. Located on the jungle layer of Demozg, the Temple of Insanity is both a religious place and a palace for Demogorgon. From the outside, it looks like a step pyramid, which merges midway with an enormous statue of the demon lord, standing in place of the tip. Two vrocks patrol the entrance, and only Demogorgon's petitioners and priests are allowed to enter without being attacked. The fiends know who is a petitioner, because noone else would be able to navigate the traps leading to the main entrance, or to avoid using the four secondary entrances (which aren't really entrances as they loop back on themselves).
But the inside has no relation at all with the outside. Two of the Temple's rooms include:
The Great Hall: a huge spherical hall, its internal surface is entirely covered with stairs, narrow ledges and archways. As you climb the stairs in any direction, gravity shifts so that you can climb on all points of the sphere. If you enter an archway, you can see another identical room on the other side - but in truth, that is just another point of the Great Hall. Hooded petitioners perform endless processions, slowly walking up and down the stairs and chanting praises to Demogorgon. The only way to get out is to follow them into one of the Ritual Rooms.
The Audience Chamber: this chamber could be the true physical inside of the Temple. It seems to be the inside of a pyramid, with the center of the room being occupied by a wide square pool of water. On each of the room's four triangular walls, ten rutterkin fiends are nailed to the stone in a triangular pattern. Their heads have been set on fire, turning them into living, screaming torches. Their howls of agony echo in the chamber forever. The light they shed is equal to that of a lantern, so that the center of the room, the water pool, is kept in the dark. Whenever, during one of the blasphemous rituals, one of the petitioners manages to kill the officiating priest and escape to this chamber, Demogorgon appears, rising from the water. If he deems him worthy, he makes him his new priest. Otherwise, he turns him into a rutterkin, nails him to the wall, and sets his head on fire.
The Temple of Insanity. Located on the jungle layer of Demozg, the Temple of Insanity is both a religious place and a palace for Demogorgon. From the outside, it looks like a step pyramid, which merges midway with an enormous statue of the demon lord, standing in place of the tip. Two vrocks patrol the entrance, and only Demogorgon's petitioners and priests are allowed to enter without being attacked. The fiends know who is a petitioner, because noone else would be able to navigate the traps leading to the main entrance, or to avoid using the four secondary entrances (which aren't really entrances as they loop back on themselves).
But the inside has no relation at all with the outside. Two of the Temple's rooms include:
The Great Hall: a huge spherical hall, its internal surface is entirely covered with stairs, narrow ledges and archways. As you climb the stairs in any direction, gravity shifts so that you can climb on all points of the sphere. If you enter an archway, you can see another identical room on the other side - but in truth, that is just another point of the Great Hall. Hooded petitioners perform endless processions, slowly walking up and down the stairs and chanting praises to Demogorgon. The only way to get out is to follow them into one of the Ritual Rooms.
The Audience Chamber: this chamber could be the true physical inside of the Temple. It seems to be the inside of a pyramid, with the center of the room being occupied by a wide square pool of water. On each of the room's four triangular walls, ten rutterkin fiends are nailed to the stone in a triangular pattern. Their heads have been set on fire, turning them into living, screaming torches. Their howls of agony echo in the chamber forever. The light they shed is equal to that of a lantern, so that the center of the room, the water pool, is kept in the dark. Whenever, during one of the blasphemous rituals, one of the petitioners manages to kill the officiating priest and escape to this chamber, Demogorgon appears, rising from the water. If he deems him worthy, he makes him his new priest. Otherwise, he turns him into a rutterkin, nails him to the wall, and sets his head on fire.