I think this poll asks the wrong questions. There are several views of what hit points repersented in D&D, some people view it as physical damage and penetrating wounds and so forth. I have never been able to view them that way because,
a) you heal too fast in all editions of D&D (using natural healing only) for hit points to be penetrating wounds and organ damage. Though I could be persuaded that healing surges could fill this role in a variant where you do not get back all healing surges overnight.
b) You never get any long term effect from loosing all your hitpoints.
c) It all leads to thinking too hard about fantasy.
So I have always views hit points as ablative toughness and plot protection for PCs.
That said I voted as that they are the same and its a good thing but as I said my value of the same is not necssarily some one elses value of the same.
a) you heal too fast in all editions of D&D (using natural healing only) for hit points to be penetrating wounds and organ damage. Though I could be persuaded that healing surges could fill this role in a variant where you do not get back all healing surges overnight.
b) You never get any long term effect from loosing all your hitpoints.
c) It all leads to thinking too hard about fantasy.
So I have always views hit points as ablative toughness and plot protection for PCs.
That said I voted as that they are the same and its a good thing but as I said my value of the same is not necssarily some one elses value of the same.