HP in and of themselves defy logic.Their is no way any humanoid, no matter it's beastial roots, can take 324 HP damage worth of hits. It defies logic. (Sorry abstraction!)
Myria should still have several other possibilities to increase her effective hit point total. The Invigorating keyword, for example: Crushing Surge as an At-Will should be giving her about +3 HP per hit. The L4 magic item "Cloak of the Walking Wounded", giving her two surges in combat instead of one. The Level 2 utility powers "Unstoppable" (say, +2d6+3) or "Boundless Endurance" (regen +5).
That they don't stack isn't crucial - there is no need to use them (usually) if you still have temporary hit points.I hate to single you out, but as I understand it, this effect was basically errata'd. From what I can tell it's new, as of January.
As its currently written. regarding temporary hitpoints (PH,294):
Don’t Add Together: If you get temporary hit points from different sources, use the higher valueas your temporary hit point total instead of adding the values together.The changes in the errata state:
Don’t Add Together: If you get temporary hit points and already have some, use the higher valueas your temporary hit point total instead of adding the values together.Now, I'm not a 100% rules expert, but as I understand it, the effect of Crushing Surge doesn't stack on itself.
Sorry for being all rules-y on you. I play a fighter myself, and was disappointed when I read this. :-(
Yeah, I know - but if we're looking at a one-on-one fight, the fact that the THP don't stack only comes into play when the monster misses .. so the fighter still winds up ahead.Sorry for being all rules-y on you. I play a fighter myself, and was disappointed when I read this. :-(
The other problems with this point of view are that, first, 4th Ed is built on the idea that the characters you are going to be playing are automatically not the people who die from getting pricked in the wrong place, or who drown in a spoonful of water.
Second, hit points are not (some would argue no longer) representative of how many times you can be stabbed. They also represent how many times you can be battered, bruised, luckily missed, and demoralized.