A certain realization about Hit Points has been bouncing around in my head for a while now, and I want to put it out there b/c I don't know if I'm on to something, or what?
Theory: Humanoid monsters have too many Hit Points. Far too many.
Controls: My Gnome fighter vs. some Orcs (a common low-mid lvl foe).
Reasoning and "The Math":
When she reaches 4th level, she will have 52 HP vs. the Orc Berserker's (Level 4 Brute) 66. Already she is getting a bit outclassed, considering that--as a fighter--she is very likely to be going directly up against this monster. (Bear in mind, we are looking at one-on-one matchups simply b/c it is assumed that both will have teammates assisting them and factoring what help they may or not be is beyond the scope of this theory).
Continuing, a 4th Level Orc encounter as given in the MM (pg. 205) would see two of these Berserkers, along with 2 Raiders and 1 Dire Boar. Assuming their are 5 PCs, it is even odds numerically. Again, Myria is likely to be facing one of these Berserker's dead-on.
And as we see, just looking at HP, Myria is "behind the eightball" already. This only gets worse....
Yes, but this monster is a brute. It has more hit points but it also has weaker defenses and a lower accuracy. In any case you're character has an HS value of 13, so even assuming nothing but Second Wind you have 65 hit points readily available, an action point, a daily power, a magic item daily power use, and possibly other item powers/etc. You also have 2 feats and probably a potion or two. Meanwhile the orc has a 16 point healing power and a basic attack. So yes, its about an even match, and with ANY amount of support from the rest of the party should present no problem.
The issue of teamwork unfortunately can't really be put 'beyond the discussion' either. You and your team mates will certain provide each other flanking and other benefits.
By 9th Level, Myria will have 88 HP (after 6/lvl advances). Compare this with the Level 9 Orc Encounter in the MM. The Orc Chieftain (yes, he is an Elite) has a whopping 216 HP! Now, let's say that Myria's four companions managed to mostly neutralize the 8 companions of the Chieftain (as listed in the encounter--that's 2-1 odds but doiable for PC's working together), it is possible that Myria (again, as a fighter) may be asked to tackle the "big guy". In any game, this should be a big challenge, but doable. Again, looking at the HP's of Myria and the Chieftain, it looks next to impossible that she could succeed.
(Note: Attacks/Saves and other abilities scale up for both the Orcs and Myria/other PC's, so we are assuming that those are relative equal in terms of capability. Again, we are just looking at HP.)
So what you have, in effect, are two combatants who may be relatively equal in most terms. But! With one (the Orc) having such vastly superior HP, it's almost a no-win for our dear gnomie (excluding some amazing luck). It's 88 HP vs. 216 HP!
Now, of course if her allies are up to it and can really help out, say make it 3-on-1 vs. the big baddie Chieftain, this evens out. But in an encounter when the group is already outnumbered 9-5 (again, using 5 PC's vs. the Level 9 Orc Encounter as listed in the MM), Myria's friends may not be able to help much and she may herself not be at 100%.
Except I find your analysis of the encounter to be wanting. 5 of the 9 combatants are minions and have 1 hit point. The warlock or the wizard or the invoker or the sorcerer etc will likely finish those off in round 1 or maybe some will linger to round 2. So the encounter is effectively 4 orcs, one of which is an elite and thus worth about 2 monsters. A STANDARD monster of level 8 has 108 hit points as a brute. This is quite comparable to the PCs 88 hit points plus 22 point guaranteed available surge healing. The Orc Chieftain does effectively have 270 hit points with its healing but again has modest defenses and fairly low attack numbers.
So the answer really is here that you wouldn't fight an Orc Chieftain 1-on-1. You'd maybe hold him off for a round while the other PCs dealt with the minions and got set up to take out the leader. At that point you'd have the assistance of at least 1 other PC all the time. Again cooperation between the PCs will count for a lot and you now have 2 daily powers, 4 encounter powers, and 2 utility powers, plus all your stuff to work with. The Orc has a basic melee attack, a healing power that takes its full standard action for a round, and a recharge power that is useful but not going to shake up the battlefield.
So, am I way off here thinking that we should totally lower humanoid monster HP to more reasonable amounts, all other things being comparative? Am I on to something or way off?
Comments?
I think the way things work now is basically fine. What would the alternative be? That monsters have much higher defenses and do a lot more damage on every attack. The result of which is that frequently a lucky shot by a monster will KO a PC in one attack. The PCs on the flip side are desperately trying to get high numbers so they hit at all against their difficult foes. Sure each hit counts for a lot more but the battle is much less predictable and thus tactics is devalued in favor of high damage attacks that can be gotten off with the least fuss. In essence you're going back to a 3.x style of combat, though maybe not to the same degree.
As far as what is 'realistic' for an orc. Is it that realistic for a gnome to have 88 hit points? Obviously hit points do represent a lot of things besides sheer physical ability to absorb punishment. This has of course been discussed 1000's of times and need not be repeated here. Powerful monsters are powerful because of their mystical nature, training, etc. that gives them the hit points to be able to combat other things of similar levels. The Mind Flayer is far beyond the ability of an orc and thus has a good bit more hit points. If the Orc Chieftain was confronted with the Mind Flayer, he'd most likely either die or yield to its superior power.
My advice is to just shed the whole excessive reliance on simulationism entirely. Embrace 4e for what it is, a cinematic RPG of heroes. Really its not even appreciably less simulationist in any practical sense than any other edition of D&D has ever been. None of them are close to simulating reality at all. Its like worrying about something that is 97% unrealistic and comparing it to something that is only 94% unrealistic. Both situations are totally unrealistic. This is the great thing about 4e, the designers realized that and they write things to be fun and exciting. The 216 hit point Orc Chieftain will take some effort to kill, and that is why it has the right hit points. No other reason is necessary. I say all this as a LONG time player that has slowly evolved past the simulationist phase of gaming and into what I would call higher modes of play. Embrace it and you will be enlightened!
