Ferret said:What I'm saying is that HD should gauge how tough a creature is rather then it's constitution and also remove Fort as apart from building up resistences to poisons/drugs, you cann't train to make your self tougher, where as you can raise relexes our train you mind.
Yes, and very funny with the i.eTilla the Hun (work) said:wound points are explained in SW: d20. Perhaps other places - I'll leave that to the experts.
So your points are as follows:
1) Each creature should have a base number of hit points determined simply by it's being that creature, plus a number of additional hp for each class level that creature obtains. You cite Elves as 1d8 + a number of bonus hp per calss level, dwarves as 3d8 + a number of bonus hp per class level.
2) Remove constitution as a Fort Save modifier and as a hitpoint modifier.
Using this system, the bonus hp's received from class levels represent cuts/scrapes/bruises - i.e. damage the character takes in that is not life threatening at all - this increases per class level due to increasing skill in 'rolling with the blow' so to speak. Once damage dealt has removed all class level bonus hits, further damage is applied to the base creature HD (1d8 for elves, 3d8 for dwarves from your example) and causes penalties to d20 rolls for that character based on how many hit points it loses from the base HD for that creature.
Is that about right, i.e somewhat close to what you are saying?
Prothall said:The WP/VP system is available free off WotC's website. It's simpler and more elegant, as well as being easier to use, than most variants. The only other HP variant I'd be interested in (other than a completely new health system) is one with "levels" of woundedness, a la Paranoia, but generally this just makes things bothersome - I'm not fond of the Grim & Gritty rules.
1) Each creature should have a base number of hit points determined simply by it's being that creature, plus a number of additional hp for each class level that creature obtains. You cite Elves as 1d8 + a number of bonus hp per calss level, dwarves as 3d8 + a number of bonus hp per class level.
Removing con as a fort save and as a hitpoint modifier makes it trash stat - pretty much the only one the game. Now you'll see dwarves with 6-9 CON suddenly.2) Remove constitution as a Fort Save modifier and as a hitpoint modifier.
Using this system, the bonus hp's received from class levels represent cuts/scrapes/bruises - i.e. damage the character takes in that is not life threatening at all - this increases per class level due to increasing skill in 'rolling with the blow' so to speak. Once damage dealt has removed all class level bonus hits, further damage is applied to the base creature HD (1d8 for elves, 3d8 for dwarves from your example) and causes penalties to d20 rolls for that character based on how many hit points it loses from the base HD for that creature.
Instead of removing CON as a mod, and adding in racial hit die (racial profiling anyone?), consider this alternate proposal:
New Skill: Combat
In-class for any fight based characters (fighter, ranger, paladin) and cross-class for all others.
Benefit: For every 5 ranks in Combat, the character automatically receives a DR +1. This represents the characters growing skill at 'rolling' with blows, advancing training in knowing how to take hits, and the ever increasing general toughness of an experienced adventurer.
Special: Should grant a save vs damage somehow to reflect the general toughness of the character in absorbing damage. If failed, DR doesn't apply and full damage slips through.
In all honesty, I think you'll find that the vp/wp system is much more along the lines of what you're looking for. Some minor modifications to it should suit you just fine.