Desdichado
Hero
Yeah--but is that gripe "theoretical" or has it actually been a problem in play, is my question.mmadsen said:I think the issue is that any high-damage attack has a tremendous chance of instantly killing our heroes -- even though a seemingly lethal weapon like a sword or arrow has no chance of instantly killing anyone.
I don't know that I'd consider a critical hit actually having the ability to cause death a flawed system. It's still not as easy as folks are making it out to be--you need to deplete Wound points equal to your CON score, plus an additional 10 (IIRC, you still die at -10 in a VP/WP system). And this is in a game where crits don't multiply. To me, we've found that while a critical hit can be a scary thing that makes you back up and regroup, or look for some kind of healing, it's not at all the death-dealing nightmare that it's being painted as in this thread.