In general, point-buy systems (like M&M) are better at character modeling, and quantized ability package systems (like D&D) are better at niche-protection and maintaining internal balance.Celebrim said:This is a problem with RPG's in general, but its something I expect point buy systems to specifically address because its such a bad problem in point buys.
This isn't a system critique, it's a player issue. Applying the same logic to D&D, you'd have to be nuts not to play a cleric...The system gave the illusion of making everything playable, but certain powers were so useful you'd be almost nuts not to take them.
Again, funny. Let's try this again...One that would be interesting enough to bother playing?
Superhero RPG's invite min-maxing. Agree or disagree?
We're talking about a game that simulates comic books... and Golden/Silver Age ones to boot... you know, mostly "POW!", "ZAP!", KABOOM"! Not a genre known for its bloody, ruthless portrayal of violence and its consequences. The game is bound by the conventions and conventional assumptions of the genre it tries to emulate. Play against those assumptions and it gets ugly. Same as with D&D.The problem I saw is that the game would be extremely lethal if the bad guys just dropped the whole Bond villain convention and played for keeps.
Consider Champions for a minute, the original gold standard for superhero RPG's. You could build a hero with high-damage, penetrating RKA's, let's call him Super-Sniper, with some sort of invisibility or phasing power. The system allows you do that, even though it runs counter to the spirit of the game...
It shatters your suspension of disbelief in a superhero game if villains don't routinely murder the heroes?! Or trap them in convoluted, nigh-inescapable deathtraps, or any of the other myriad, absurd ways comic book villains fail to kill their nemisis-es.And the problem with the Bond Villain convention is that once it becomes obvious in the mind of the players, it becomes ridiculous and shatters suspension of disbelief and the enjoyment of the game.
In case you didn't notice, Bond villains share some traits with supervillains. And not just hteir penchant for lairs...
Perhaps you should bone up on the staple comic book conventions. There's some very informative material in the M&M2ed rulebook...One never gets the sense from the comic books that the villains are trying not to kill the protagonists, because if one did get that sense it would ruin the comic book for you.
So, in practical terms, no meaningful difference...Yes, the meaningful difference is (assuming his AC is low enough that he can be hit)...
Yes it is. So? In baseline D&D, its very bad when the DM confirms a crit while using an NPC with a big fixed damage modifier, say like a power-attacking giant.Which doesn't change the fact that against even opponents, rolling a 1 is a very bad thing and the only thing you have to save you is your limited supply of hero points.
You knew what I meant... why deny it?David didn't kill Goliath with a sling stone...
You can heap 'maybes' onto my point to obfuscate, well, my point, but that doesn't help your case any.Maybe David has a feat that lets him stun an opponent with a critical hit. Maybe David has a feat which lets him forgo his iterative attack in order to make one single deadly strike. Maybe Goliath just doesn't have as much hit points as you think he does. Thirdly, when making a Biblical point, you are leaving out the fact that you potentially have a divinely guided missile fired by someone with divine favor. Maybe David 'cast a divine spell'/'spent faith points' that upped the critical multiplier/damage bonus of his sling stones, so that one hit did 50+ damage.
No, they're not. But you said 'without saving throws', not 'without save-or-die saving throws'. I agree with you on that one.Because 'Save or Die' situations aren't fun for either players or DM's.
Except that you can't do that in the RAW. Not with a single shot.David does his thing to incapacitated Goliath with a sling stone...
Yes. If you add rules/spells/feats that aren't part of the game, you can do David and Goliath...It works just fine in D&D, especially with a bit of focus on making a sling a dangerous weapon.
Wouldn't it go all the way towards making the game challenging?But making every combat a significant risk of death for the PC's will definitely change the game and definitely goes beyond 'a little more threatening'.
So how does a finese/precision damage fighter get a meaninful critical againt a foe with a lot of hit points?There is very little in the way of emulation that can't be assumed to be a critical hit or a coup de gras attack.
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