I've been running, off and on, a 4th edition game with my gaming group. We've been enjoying the campaign, but there have been a number of grumblings with the system- so much so that there has been some debate about switching. I am not particularly fond of doing so if only because the campaign 'flavour' has become slightly reliant on the rules in that a lot of the character's 'aspects' (to borrow a term from FATE) have evolved from their playstyles which have in turn evolved from the game.
One of the biggest complaints was the feel, especially at Heroic level, that combat consists of 'chipping away' at monsters (and themselves) before a blow is struck. Whle I like 4th ed with is easily my biggest problem with the systeml, and so, several months into the campaign, we elected to reduce hit points by 25% (both players and monsters).
This has resolved the issue to a degree- however recently the complaints have surfaced again. The rogue especially dislikes the fact that she cannot (with the use of dailies and completely maxing out her bonuses, and even on a critical) kill a 'mook' (a standard monster of n-2 to n0, with n= player's level- obviously not minions) monster with one strike- something that her 'assassin' character should be able to do. This has led me to considering dropping the hit point totals of the players and monsters to 50%.
My question is- has anyone done this before? If so, what sort of repercussions has it had on the game? I worry that the party wizard will become more or less unstoppable with mass-area effect spells (he already means that minions are more or less a waste of time for me). Any comments or advice would be appreciated.
One of the biggest complaints was the feel, especially at Heroic level, that combat consists of 'chipping away' at monsters (and themselves) before a blow is struck. Whle I like 4th ed with is easily my biggest problem with the systeml, and so, several months into the campaign, we elected to reduce hit points by 25% (both players and monsters).
This has resolved the issue to a degree- however recently the complaints have surfaced again. The rogue especially dislikes the fact that she cannot (with the use of dailies and completely maxing out her bonuses, and even on a critical) kill a 'mook' (a standard monster of n-2 to n0, with n= player's level- obviously not minions) monster with one strike- something that her 'assassin' character should be able to do. This has led me to considering dropping the hit point totals of the players and monsters to 50%.
My question is- has anyone done this before? If so, what sort of repercussions has it had on the game? I worry that the party wizard will become more or less unstoppable with mass-area effect spells (he already means that minions are more or less a waste of time for me). Any comments or advice would be appreciated.