This would be particularly funny in our campaign, since the party warlord looks exactly like Dr. Phil (in chain mail).Yeah it could be silly, but I would also argue cinematic for the warlord's words to be so rousing as to wake his allies from violence-induced comas.
LOL
And don't drown in that pool of your own blood! *rolls friend over on back*
LOL I was thinking of exactly that scene!AHHHHHHHHHHHH!!!
Goddammit you bitch! You never backed away from anything in your life! Now Fight! Fight! Fight! Right now! Fight goddammit! Fight! Fight! Fiiiiiiight!!!!!!!!!
It's a quote from The Abyss.
Neo, I'm not afraid anymore. The Oracle told me that I would fall in love and that that man... the man that I loved would be The One. So you see, you can't be dead. You can't be... because I love you. You hear me? I love you.
Now get up!
The Matrix is slightly more on the philosophical side though.
No character in 1st edition ever takes 40 or 50 days to naturally heal.
As for lying in bed because you feel unlucky, that's not as ridiculous as it is sounds at first, but I don't even have to defend it because its such an obviously false claim.
If you've read page 82, then you'd realize that Gygax never assumes all of a high level characters hit points are intangible - some he admits represents the ability to absorb damage. So a high level character is slowly healing up all those aforementioned nicks, gashes, bruises, cuts and bumps. While he's doing that he's also restoring his confidence, his flexibility, his stamina, the favor of the gods or whatever else you think his hit points represent.
Please stop pontificating over rules you don't know or understand. Besides which, I'm not sure what points you hope to score by proving that 1st edition D&D is unrealistic.
First of all, you are again completely clueless about the 1st edition rules.
No one that has actually read page 82 of the first edition DMG would write the above.
Secondly, I think it can be fairly assumed that a character spending a couple weeks resting would have signfiicant physical injuries.
As for the rest, why should I bother explaining how I'd narrate and justify the above to someone that so clearly has a chip on his shoulder that he's willing to pontificate on the effects of rules even without knowing what those rules are?
Or to condemn explanations without even knowing the full explanations?
Oh good grief. You are willfully misunderstanding me now.
I wasn't really speaking about 'daily resource management at all' nor making any claims about 1st editions 'daily resource management'.
For one thing, in 1st edition you usually can't reset - even at high levels - in as small of a time period as a day. You can probably recover all your hit points in a day if you have enough healiing spells, but then you'll need to wait another day to recover your spells.
But I never claimed 4e doesn't have reset management, I merely said that the feel of the resource management was very different than earlier editions and 1st edition in particular.
Well, if you honestly think that its obvious to both of us that this is true, why are you assuming that my opinion doesn't take it into account?
So are you seriously advancing the argument that nothing has really changed with regards to tempo or granularity in 4e compared to 1e?
How can you possibly claim this and at the same time mock 1st edition for a guy resting for months (not even true, but nevermind)
But it demonstrably does. In 1E (and 2E and 3E) if you, as DM, describe someone to your players as "having a shoulder wound that's still bleeding through the bandage," your players will have concrete information. Namely: "This guy is easier to beat in a fight now than if we wait for that wound to heal." That's real information.you're claiming that 1E gives you information that I really don't think it does.
Sure, you can do that. In which case, if you're the DM, you're actually misleading the players. Obviously it's not misleading if you tell them, as my hypothetical DM did back on page 5, that "the wounds don't really mean anything." But in that case, at a very minimum you're losing some ability to accurately transmit information about your world to the characters. The characters will honestly not know when someone is "beat up and easier to beat in a fight" or "beat up but no easier to beat in a fight."I can *say* that a guy in 4E is walking around with cuts and bruises on him with an equally convincing (ie. not much of one) basis as in 1E.
Under the OSRIC-ized rules, which are the only ones I have convenient at the moment, you...No character in 1st edition ever takes 40 or 50 days to naturally heal. Whether that's a problem is a whole different discussion, but it would lie on the side of 'D&D treats wounds too abstractly'. As for lying in bed because you feel unlucky, that's not as ridiculous as it is sounds at first, but I don't even have to defend it because its such an obviously false claim. If you've read page 82, then you'd realize that Gygax never assumes all of a high level characters hit points are intangible - some he admits represents the ability to absorb damage. So a high level character is slowly healing up all those aforementioned nicks, gashes, bruises, cuts and bumps. While he's doing that he's also restoring his confidence, his flexibility, his stamina, the favor of the gods or whatever else you think his hit points represent.
So are you seriously advancing the argument that nothing has really changed with regards to tempo or granularity in 4e compared to 1e? How can you possibly claim this and at the same time mock 1st edition for a guy resting for months (not even true, but nevermind) to recover his hit points? Does that ever happen in 4e?
Sheesh.
It's 1 hp/day, right? Maybe 2 or 3 or something with complete bedrest. Remember the example of the 95 hp character? Your not sharing your math here. Take a 100th level character with 300 hitpoints and how long does he take to heal?
But it demonstrably does. In 1E (and 2E and 3E) if you, as DM, describe someone to your players as "having a shoulder wound that's still bleeding through the bandage," your players will have concrete information. Namely: "This guy is easier to beat in a fight now than if we wait for that wound to heal." That's real information.
Sure, you can do that. In which case, if you're the DM, you're actually misleading the players. Obviously it's not misleading if you tell them, as my hypothetical DM did back on page 5, that "the wounds don't really mean anything." But in that case, at a very minimum you're losing some ability to accurately transmit information about your world to the characters. The characters will honestly not know when someone is "beat up and easier to beat in a fight" or "beat up but no easier to beat in a fight."
That's the problem with 4E healing, from my perspective. Neither the narrativist nor simulationist approach works. The narrativist approach breaks down because described injuries don't actually mean anything, and the simulationist approach breaks down because it's impossible for any PC to be injured for longer than six hours.
That leaves the gamist approach, in which (as someone earlier argued) hit points don't really model anything ... they're just a number. You could as easily track character "health" with Monopoly money.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.