Mustrum_Ridcully
Legend
I am not sure if it would have worried me much. I remember a lot of talk about "encounter based design" and stuff like that, and for "true" encounter based design, this would have been necessary.But is it really that small?
Lemme ask: if 4E, instead of using healing surges at all, simply said, "At the end of an encounter, your PC is fully healed," would that bother you at all? If not, okay, but I suspect you'd be in the minority. If so, why?
But 4E uses a mix of daily and encounter based resources.
I dislike it because I can see now the benefits of having basically two frames to gauge success - the individual encounter and the adventuring "day". It eliminates an aspect of resource management that can be very important for enjoying the game as it provides you a yardstick for your success. 6 encounters per day are an achievement over 3 encounters per day.
But as you see, I totally don't discuss the implications on the game world or believability. I don't expect much from the game world. as long as I can still see that I am fighting a monster and not baking a cake or talking with someone, I think I am good to go.