aco175
Legend
I'm coming into this arguement late, I skipped several of the in between pages going back and forth about what HP's actually are.
I'm in favor of a faster mechanic to gain HP. The simplest is to gain everything in one night. It gets people back to playing faster. I guess that I also mean getting back to fighting faster, since that it around 1/2 of my game night.
I tend to find it rather boring to track a lot of the mundane items unless there is a need. Food, water, arrows I mean if there is no reason other than to have teh character remember to buy more when you are in town and to check if they are too encoumbered, meh. Now if they all just excaped into the desert from prison, then this becomes important.
Healing is similar when all the characters start rolling saying things like 'Let's see, I'm 3rd level so I have 3 dice and the cleric gives me one heal each day.' Roll, roll, roll. 'My guy's ready in 3 days.' 'Did anything happen?'
I would be in favor of something that is easy with realism under ease of use. All your HP, maybe 1/2 your HP. If you got back only 1/2 maybe some characters would be up to full and some still woulded. I gather they could spend their hit dice to go to full or mostly full, but have nothing for the rest of the day. I wonder how many groups would just brush over this next day ond have eneryone up to full.
I'm in favor of a faster mechanic to gain HP. The simplest is to gain everything in one night. It gets people back to playing faster. I guess that I also mean getting back to fighting faster, since that it around 1/2 of my game night.
I tend to find it rather boring to track a lot of the mundane items unless there is a need. Food, water, arrows I mean if there is no reason other than to have teh character remember to buy more when you are in town and to check if they are too encoumbered, meh. Now if they all just excaped into the desert from prison, then this becomes important.
Healing is similar when all the characters start rolling saying things like 'Let's see, I'm 3rd level so I have 3 dice and the cleric gives me one heal each day.' Roll, roll, roll. 'My guy's ready in 3 days.' 'Did anything happen?'
I would be in favor of something that is easy with realism under ease of use. All your HP, maybe 1/2 your HP. If you got back only 1/2 maybe some characters would be up to full and some still woulded. I gather they could spend their hit dice to go to full or mostly full, but have nothing for the rest of the day. I wonder how many groups would just brush over this next day ond have eneryone up to full.