Neonchameleon
Legend
Yeah, I don't buy that. He might hit harder (a la the barbarian's rage), but he's more likely to be knocked out in round 2 than in round 3. The punishment builds over time.
The punishment does build over time. Which is why both hit dice and healing surges are limited

Which didn't happen? Resting in the dungeon? I can assure you I've been in a game in which it did. The DM and I both considered it worthy of a darwin award - three of the other PCs wondered why my PC insisted on setting traps worthy of a kobold. And wandering monsters in the dungeon - Old Geezer (Mike Mornard) on RPG.net has specifically stated that one reason was to prevent resting.Except that didn't really happen, at least not in the actual play of the game (and definitely not in any of the CRPGs ever put out!). I think this is one point we just won't come to an agreement on. I see that you like it from a gamist perspective. I suppose I don't like it, also from a gamist perspective.
When talking about the way D&D was originally played, we're talking about a group of players for whom different damage dice by weapon was introduced to prevent them all buying iron spikes as those were the cheapest weapons. (Source again Mike Mornard.)