That's because you missed his other post.Nytmare said:That is FUNNY.
ainatan said:That's because you missed his other post.
http://www.enworld.org/showpost.php...28&postcount=23
Ojuara said:So Constitution is the new Charisma?
Meh. It just means that a character will need an extended rest a few encounters earlier. Since there's no real benefit to fighting those extra encounters except in rare cases when a party is time-constrained, then having a couple more healing surges doesn't help all that much.FadedC said:Depends how many healing surges you want to have. I think it might be a bit risky to run around with a really small number.
You are a terrible person, sir.ainatan said:That's because you missed his other post.
http://www.enworld.org/showpost.php...28&postcount=23
Slightly off topic, but your signature made me laugh. Up to 203,607.arscott said:You are a terrible person, sir.
Don't forget that Constitution also now might be a primary attribute in some powers, since it was revealed that its very important for hammer-users.Bishmon said:I'm a bit underwhelmed by Constitution is 4E. The difference between a 16 Con and 12 Con are 4 HP and 2 healing surges. Like I said, I don't think the extra healing surges matter much since there's rarely a need or a benefit to soldiering on through a lot of encounters in a day. The 4 HP are nice, I suppose, but I'm guessing it'll be pretty easy to find another ability score to bump up that will provide nicer bonuses to a certain class than an extra 4 HP.
There's also the matter of the +2 difference to the fortitude defense, but the classes that need Constitution the most are likely to have Strength as their key attribute, so that negates that difference in fortitude defense.
ainatan said:That's because you missed his other post.
http://www.enworld.org/showpost.php...28&postcount=23

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.