As characters increase in level the damage per attack taken increases. While most characters will try to leave battles or heal when their hit points get low this is frequently not possible. As a DM, it is much easier to accidentily kill a character by doing enough damage to blow completely past all 10 points of the negative buffer.
I am considering a rule that increases players negative hit points as they level up. Perhaps as simple as +1 neg point per level. Maybe something more class dependant. Not sure yet.
Anyone played with this and what kind of solutions have you used?
I am considering a rule that increases players negative hit points as they level up. Perhaps as simple as +1 neg point per level. Maybe something more class dependant. Not sure yet.
Anyone played with this and what kind of solutions have you used?
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