[Hivemind] The sun never sets on the Hivemind

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Maldur said:


I would use the most basic of Clockworks : the timepiece!

Yes, but not everyone will have one. There will be more spells built on this theme, including ones that actually coordinate actions. Also, no pesky synchonizing when you cast Greater Time Sense. :p
 

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Skade said:
First off I like the stat block for the items, with its components and functions listed below so that its creation can be done step by step, rather than a single craft roll. It also implies that its component parts may be purchased and assembled by someone skilled. I like it quite a bit. This gives a broader view of clockworks.

Thats what I thought! It also gives oppertunity for customising :

"Ill replace the spring so well have another halfhour outta this thing. Fantastic machines those old T543's"

Im currently writing out the different components. Ill list craft dc's for each component, and what it does. I also made the distinction between Low, normal and high quality work, and if the piece is unique or mass-produced.
 

Skade said:


Yes, but not everyone will have one. There will be more spells built on this theme, including ones that actually coordinate actions. Also, no pesky synchonizing when you cast Greater Time Sense. :p

Ah the good old combat crystals (cp2020)!
 



Skade said:
*sheepish* Never played Cyberpunk....

Maybe I should find a copy for ideas?

Dunno!

Try looking over Blackhammers (Hellhounds Cyberpunk site)
there is lotsa stuff there.
I really like cyberpunk (as does HH and Horacio) but Im not sure if there is relevant stuff in there. (ok, maybe prostetics, and some other gear)

You could always try to find it cause its nice!! :D
 

I meant more for spells. I was thinking of ways to enhance the mind magically, that might be done with wetware in CP.

I'll ask Hellhound sometime about his site.
 



Night, Steve!

Skade: I just some really good ideas.

Clockworks can do so much more that the things I was thinking about earlier :D
 

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