Originally posted by CitizenKeen:
Okay, I'm reading through Hoard of the Dragon Queen, and I'm noticing a not insignificant number of errors. (By which I mean proper errors, not merely typos.) I thought maybe as we read through it, we could consolidate them all here in this thread.
Errors
Also, please feel free to discuss the lack of clarity regarding passive Perception in Hoard.
I've only read about half of the adventure, so I'll add any more errors I find, and will add any people have found and share in the comments. Overall, I have found that Hoard is a well-designed and well-written adventure, but I really hope Rise of Tiamat has a better editor.
Okay, I'm reading through Hoard of the Dragon Queen, and I'm noticing a not insignificant number of errors. (By which I mean proper errors, not merely typos.) I thought maybe as we read through it, we could consolidate them all here in this thread.
Errors
- The Map of Greenest: As discussed elsewhere (I assume from the Encounters version of Hoard), the map of Greenest (page 10) lacks a [complete] key. It is numbered without anything referring to those numbers numbers three and four.
- Camp: On page 48 in the Castle Naerytar description, it refers to the Red Wizard Azbara Jos being in the camp of the cultists, but there is no reference to him being in the camp.
- Dragon Hatchery: The Cave Entrance (page 21) says that there are two dragonclaws guarding the entrance in section 1. However, in section 12, Guard Barracks (page 27), it says that any given time, four of the guards are keeping watch in section 1.
- Trade Way Events: The table doesn't match the described events. While I assume "7. The Golden Hind" refers to "The Golden Stag" (though that means they changed the gender at some point), "8. High Holy Day" doesn't appear in the descriptions. "Payback" is the only mini-episode that doesn't appear on the table, and is described after the Golden Stag, but that's not a nothing error.
- Roadhouse:
- Strongroom: On page 40, the trap door requires a DC 10 Wisdom (Perception) check to find. On page 41, the trap door requires a DC 15 Wisdom (Perception) check to find.
- Briferhew's Room: Listed as item 7 in the descriptions, it does not appear on the map.
- Hunting Lodge Map: There are numbered rooms/areas 1-15 but no label for 12, even though it is described in text (page 67, map page 66). Surmised that area 12 is the top-right room with a window.
- Castle Naerytar: Castle map (page 51) descriptions indicates 5 is a moat and 6 is a gate, but no 6 on map and 5 is where the gate is.
- Hazirawn: The magic item (page 94) has inconsistent damage when attuned. In the first paragraph, it says that you deal an additional 1d6 damage when you are attuned with the weapon. In the second paragraph under Increased Potency, it says that when you are attuned, "you deal an extra 2d6 necrotic damage (instead of 1d6).
Also, please feel free to discuss the lack of clarity regarding passive Perception in Hoard.
I've only read about half of the adventure, so I'll add any more errors I find, and will add any people have found and share in the comments. Overall, I have found that Hoard is a well-designed and well-written adventure, but I really hope Rise of Tiamat has a better editor.