JimAde
First Post
I've got two things I want to accomplish with skills and I think I have a decent way to do them:
1) Allow characters to have skills in highly specialized areas that aren't really useful elsewhere
2) Allow low-level NPCs to compete with higher-level PCs at things the NPCs should be good at
Both of these desires have to do with sport. Specifically the Spellflag game introduced in Redhurst Academy of Magic by Human Head Studios. I wanted to create "spellflag player" NPCs without actually having it be a class or something. I mean, it's just a game.
So I came up with the Hobby skill. The Hobby skill allows for Chess masters that aren't high level super-geniuses and good blackjack players that are bad at poker. This write-up is part of a Spellflag document I'm working on, so it makes some specific references, but I think you'll get the idea.
1) Allow characters to have skills in highly specialized areas that aren't really useful elsewhere
2) Allow low-level NPCs to compete with higher-level PCs at things the NPCs should be good at
Both of these desires have to do with sport. Specifically the Spellflag game introduced in Redhurst Academy of Magic by Human Head Studios. I wanted to create "spellflag player" NPCs without actually having it be a class or something. I mean, it's just a game.

So I came up with the Hobby skill. The Hobby skill allows for Chess masters that aren't high level super-geniuses and good blackjack players that are bad at poker. This write-up is part of a Spellflag document I'm working on, so it makes some specific references, but I think you'll get the idea.
The idea is that a really dedicated player could max out his Hobby(spellflag) skill and be good at all aspects of the game, while a PC would use his own innate talents and regular skills (like Bluff and Sense Motive) and they would be on a similar footing. Feedback and polite critiques are appreciated.Me said:Hobby Skill
This skill is considered a class skill for all classes. As with Craft or Profession, you must select a particular hobby. Hobby is a special skill that can substitute for other skills, but only in connection with the hobby in question. It has no controlling ability. More correctly, different abilities are used with it in different situations. So to use the Fake Out maneuver, you can either use the Bluff skill, or use Hobby(Spellflag) with your Charisma modifier. This is written as Hobby(Spellflag(Cha)). To resist the fakeout, use Sense Motive, or Hobby(Spellflag(Wis)). Any time a skill is listed in these rules, you can use the Hobby(Spellflag) skill instead unless the text specifies otherwise.