HoftFL Cleric domain powers

Nikosandros

Golden Procrastinator
All the domain powers for clerics are listed as Cleric attack N (where N is the level). So, could a warpriest actually pick the powers from a different domain at any given level?

What about the powers for the devout warpriest PP? IIRC, in previous rules there is no precedent for having different powers at the same level for a PP? Could those be swapped? (If so, the same thing would apply to the enigmatic mage PP).
 

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All the domain powers for clerics are listed as Cleric attack N (where N is the level). So, could a warpriest actually pick the powers from a different domain at any given level?
It's a littil unclear. The retraining rule in HotFL reference powers that are designated as Features can't be retrained. Warpriest power are only granted from a class feature, but the power blocks don't designate them as such. Since they are powers that are granted from a Class Feature it might mean you can't you can't, but the Devs have said that you can so I imagine it will be better defined in the up coming Class Compendium. Like I said, unclear.
What about the powers for the devout warpriest PP? IIRC, in previous rules there is no precedent for having different powers at the same level for a PP? Could those be swapped? (If so, the same thing would apply to the enigmatic mage PP).
You can not swap out powers from a PP at all. See page 56 of HotFL.
 

I gave HoFTL another look today. I want to know if Resurrection can be swapped out and, more importantly, if there will be other 8th level utilities (I already forgot if there were in the book).
I really disappointed by the inclusion of Ressurection as a default cleric power.
 

I gave HoFTL another look today. I want to know if Resurrection can be swapped out and,
It has no level so it can not be retrained.

more importantly, if there will be other 8th level utilities (I already forgot if there were in the book).
I really disappointed by the inclusion of Ressurection as a default cleric power.
Possibly, but since the Feature that gives you the power is also called Resurrection I wouldn't count on it.
 

VERY good questions.

"Whenever you choose a new class power, you can select it from the list presented in this book or you can take a power of the same class, level, and type from another source."

So...

The Warpriest? Well... there's an interesting quandry. The important thing to remember here is the phrase 'whenever you choose a new class power.'

Warpriests do not choose their at-wills or encounter powers. These choices are made for them once they've selected their domain. As a result, they cannot pull from the pool of cleric powers for these powers. However, clerics that are not warpriests CAN choose these powers, as they have are 'Cleric At-Will 1 Attack' or what have you.

Ressurection is also not a choice. You have it, and it cannot be swapped in, nor out. On the other hand, it's not occupying your 6th or 10th level utility slot, so it's basically a free power.
 

I too was wondering about whether the warpriest can swap out encounter or at-wills with retraining. The way I read it, they couldn't, since those powers seem to be granted as a "class feature", although .... yeah.... it's a little unclear. And further muddied if developers have suggested you can swap them out? Hope for some clarification soon!
 

Ressurection is also not a choice. You have it, and it cannot be swapped in, nor out. On the other hand, it's not occupying your 6th or 10th level utility slot, so it's basically a free power.
I have a hunch that Greg K's interest in retraining Resurrection is less about an interest in shoe-horning some changes into the Warpriest and more about trying to find ways to replace it with something more fitting with his campaign.

His 'disappointment' with its inclusion in my estimation, implies that he'd rather not have resurrection available at lower levels but wants to be assured that the Essentials RAW permits its removal.
 

Ourchair,
Yes, I want to be able to replace it with something more fitting for my campaign depending upon the domain(s) of the deity. There are only two gods in my homebrew that happen to be able to grant resurrection- the god of storms is not one of them. I don't mind clerics of other good deities having access, but I want it to be a ritual for them.

As for level, yes, I definitely want it to be higher.



I have a hunch that Greg K's interest in retraining Resurrection is less about an interest in shoe-horning some changes into the Warpriest and more about trying to find ways to replace it with something more fitting with his campaign.

His 'disappointment' with its inclusion in my estimation, implies that he'd rather not have resurrection available at lower levels but wants to be assured that the Essentials RAW permits its removal.
 

Change the base ability of Resurrection to another ritual of about 8th level more appropriate to the god involved.

Something that's as powerful as a raise dead ritual, but just as rarely used. Control Weather perhaps?
 

Something that's as powerful as a raise dead ritual, but just as rarely used. Control Weather perhaps?

Control weather seems VERY thematic for a storm warpriest - and although its a level 14 ritual, it doesn't seem overly powerful to replace resurection with.

And yes, the rules don't specifically allow you to make such a swap, but given that "Rule 0" is that the DM can alter things to better fit his/her campaign, I would heartily recommend altering things to make sense for your game world.
 

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