Asmor
First Post
Wow. I think new classes are going to be a lot less prevalent for 4th edition than in 3rd edition. In 3rd edition, you could whip up a complete class in a few minutes, if it was fairly simple, or a few hours if it was more complex. You'd still need to playtest it, of course, but you'd at least have something.
In order to make a class for 4th edition, you need to put in a hell of a lot more work. Look at all the levels you've got to prepare powers for:
Level 1 at-will
Level 1 encounter
Level 1 daily
Level 2 utility
Level 3 encounter
Level 5 daily
Level 6 utility
Level 7 encounter
Level 9 daily
Level 10 utility
Level 13 encounter
Level 15 daily
Level 16 utility
Level 17 encounter
Level 19 daily
Level 22 utility
Level 23 encounter
Level 25 daily
Level 27 encounter
Level 29 daily
That's 20 sets of powers you've got to make. Just to ensure that each character has a choice, you need at least 42 powers (4 at-wills, 2 of each other set). And that's a bare minimum. In order to get the same level of detail as most of the WotC classes, you need 4-5 powers per set-- around 80-100 different powers, each of which needs to be not just created but tested for balance and fun-- and that's not even getting into making sure that your powers aren't too similar to the 100 other powers of every other class out there.
Then there's the other stuff- the class features, the fluff, 3-4 paragon paths...
It's absolutely mindboggling.
In order to make a class for 4th edition, you need to put in a hell of a lot more work. Look at all the levels you've got to prepare powers for:
Level 1 at-will
Level 1 encounter
Level 1 daily
Level 2 utility
Level 3 encounter
Level 5 daily
Level 6 utility
Level 7 encounter
Level 9 daily
Level 10 utility
Level 13 encounter
Level 15 daily
Level 16 utility
Level 17 encounter
Level 19 daily
Level 22 utility
Level 23 encounter
Level 25 daily
Level 27 encounter
Level 29 daily
That's 20 sets of powers you've got to make. Just to ensure that each character has a choice, you need at least 42 powers (4 at-wills, 2 of each other set). And that's a bare minimum. In order to get the same level of detail as most of the WotC classes, you need 4-5 powers per set-- around 80-100 different powers, each of which needs to be not just created but tested for balance and fun-- and that's not even getting into making sure that your powers aren't too similar to the 100 other powers of every other class out there.
Then there's the other stuff- the class features, the fluff, 3-4 paragon paths...
It's absolutely mindboggling.