Whizbang Dustyboots
Gnometown Hero
I'm reskinning a bunch of spells for a planned dungeon I'm creating, and was wondering what the consensus was on a change to Hold Person:
Instead of having a set (or randomly determined set) duration for the spell, how would giving victims of the spell another saving throw each turn affect the power level? Would this make it stronger (and raise it a level) or weaker (and lower it a level) or leave it about the same, except when the victims get a few unlucky rolls?
(The spell's visual will also change, with the victim turning into a toad or frog during the duration, instead of being paralyzed, allowing them, theoretically, to hop away in a panic.)
Instead of having a set (or randomly determined set) duration for the spell, how would giving victims of the spell another saving throw each turn affect the power level? Would this make it stronger (and raise it a level) or weaker (and lower it a level) or leave it about the same, except when the victims get a few unlucky rolls?
(The spell's visual will also change, with the victim turning into a toad or frog during the duration, instead of being paralyzed, allowing them, theoretically, to hop away in a panic.)