werk
First Post
Prophet2b said:
Nice avatar prophet. Oontz!
Prophet2b said:
I disagree. I think you can't hold the charge and THEN target multiple creatures, but as part of the casting you can target multiple creatures. You can hold the charge and target one creature, though. The "part of the casting" is necessary because otherwise you could not cast a spell and then as a full round action touch six allies. How useless would that be?Frodwith said:From these passages, it is clear that casters of spells (such as water walk) with a target of more than one touched creature/object must touch their targets as part of the casting, in the same round they cast the spell - actually, as part of the casting.
When you are holding a touch spell, it can then only be used on one target, yes.Frodwith said:The only type of touch spells that you can hold the spell on are those which affect only a single target (see above).
Atually, it would seem that that rule is useless. That rule certainly cannot be construed to override the Target. If the Target is limited to One Creature, nothing in the Range line can override that. If anything, that rule (touching six friends) could be used to override the rule limiting holding a touch to a single target. This is how most people will interpret the rule.Frodwith said:Thus, it would seem that this touching six friends as a full round action refers to single target touch spells.
I disagree. I think you can't hold the charge and THEN target multiple creatures, but as part of the casting you can target multiple creatures. You can hold the charge and target one creature, though. The "part of the casting" is necessary because otherwise you could not cast a spell and then as a full round action touch six allies. How useless would that be?
Some touch spells, such as teleport and water walk, allow you to touch multiple targets as part of the spell. You can't hold the charge of such a spell; you must touch all targets of the spell in the same round that you finish casting the spell." (PHB, 176)
Atually, it would seem that that rule is useless. That rule certainly cannot be construed to override the Target. If the Target is limited to One Creature, nothing in the Range line can override that. If anything, that rule (touching six friends) could be used to override the rule limiting holding a touch to a single target. This is how most people will interpret the rule.
But, it doesn't override the target field. If you assume there is no error, then this line just becomes unusable...meaning that there is no spell for which it applies.frodwith said:I would tend to think that it's just errata, because yes, it would override the target field seemingly. Hence the question; it seems that either this is a completely useless clause in the rules, or that it's allowing a special case for held charges that allows you to override the target field.
Which one of those doesn't break the game, then? Since getting six castings of a spell as full-round action is obviously broken, that cannot have been the designers' intent. Problem solved.
You can target up to one creature per caster level, that overrides the physical parameters of being able to touch up to six people.Cintra said:Targets: Creature or creatures touched (up to one/level)
Touch of Idiocy
Enchantment (Compulsion) [Mind-Affecting
Level: Sor/Wiz 2
Components: V, S
Casting Time: 1 standard action
Range: Touch
Target: Living creature touched
Duration: 10 min./level
Saving Throw: No
Spell Resistance: Yes
With a touch, you reduce the target’s mental faculties.
Water Breathing
Transmutation
Level: Clr 3, Drd 3, Sor/Wiz 3, Water 3
Components: V, S, M/DF
Casting Time: 1 standard action
Range: Touch
Target: Living creatures touched
Duration: 2 hours/level; see text
Saving Throw: Will negates (harmless)
Spell Resistance: Yes (harmless)
The transmuted creatures can breathe water freely. Divide the duration evenly among all the creatures you touch.