Re: KDladage vs. mirthcard - judgment
I can't believe I won. Finally in a Iron DM and I actually made it to the second round over a KD who is a creative powerhouse (Umbragia rocks

). Thanks Nem & thanks KD (see more comments in my reply to your post).
On to some constructive replies:
nemmerle said:
KDLadage vs. mirthcard – Round One – Judgment
Mirthcard’s entry begins weakly – I mean, the whole “someone approaches you in a tavern” thing has been done to death, came back as the cool “retro” thing to do and then died again – or at least it should have.
Ok, ok. Guilty as charged. I'm an ol skooler when it comes to D&D (started playing in 1979 in 5th grade). I can understand it's not your taste, but I'm a sucker for the old tried and true cliches. Point taken and it won't come up in following rounds (at least not on purpose).
nemmerle said:
However, from there mirthcard’s entry really takes off and is quite impressive. The “need” for Jingquan to hide her true form from the party, and the likely confusion resulting from the nighttime korobokuru attack and her assuming her naga form should make for a great encounter in and of itself – but the unknown race again time to defeat the evil naga before she can create a simulacrum of the dragon was a excellent touch and works the ingredients together really well.
Thanks. When I first went into this scenario, I was going to do a
Time Bandits thing with it, because of the first ingredient. It was called "Luck Be A Lady Tonight" and revolved around the PCs running across and then being stuck in an otherworldly bar where they contested against a group of dwarves to track down a bunch of items and win a chance at spinning the wheel of fortune and getting great (or not so great) stuff at the end. Let's say an ol skool return to the first time you might have encountered a deck of many things in 1st ed, but with a bit more plot involved.
Because of the naga and the monk, I knew that I wanted to have an asian spin to it. I conceived of the bar as a place for the Celestial Bureaucracy to blow off steam and relax, since they were usually so organized and lawful, but the element of luck always played a big part in their pantheon. The bartender would be a Naga. The monk would be a god in disguise and so on. The bar would appear on the prime material plane every 100 years or so, the gods would know of it and arrive there to party, some mortals (like the dwarves) would be invited as entertainment, and some mortals (the PCs) would just stumble across it. But something didn't feel right. It kept feeling more like a location description, rather than a plot-driven adventure. I tried to brainstorm...
I began researching the other ingredients that were spells and found that
simulacrum was a 7th level Wiz/Sorc spell. Knowing that Wizzes weren't in OA, I looked up Sorc in OA and saw the mention of sorcerors being descended from dragons. I had also read that female Shinomen Nagas can appear as human. At that point, my concept of Xiangkou and Jingquan came together, along with their mistaken identity problem, forcing a rewrite of the whole scenario (also why I was so close to the deadline).
From there, everything just sort of fell together -the korobokuru, the blue brain pearl (just love saying that), the evil Xiangkou, the igloo in the jungle, etc. Typing it out was what took the longest. I probably kept the bar in the beginning just because of the first scenario idea.
nemmerle said:
Finally, mirthcard’s explanation of the scroll of miracle – is better than Kdladage’s. Such a powerful object even though it is “only” a scroll – either needs a strong connection to the rest of the adventure – or a backstory in and of itself.
I thought that was my weakest use of an ingredient, actually. I couldn't figure out how to shoehorn it in there and not overpower everything else, so I left it as a DM choice.
nemmerle said:
In the end, I have to give this round to mirthcard.
Thanks nemmerle

It was a tortuous few days waiting for that verdict, let me tell you. But I'm ecstatic now!