AnonymousOne
First Post
Skarl
“My life for the people, my breath for the winds, my blood for the crops, my body for the soil, my sword for the Throne.” – Colonel Grimler Kal, before his position was overrun by Lumen troops.
Politics
Skarl politics is something that is a bit of an enigma to most of the other cultures in the Northern Reach. Some, like the political leaders of Areen find it to be archaic. Many in Wistron and the Garic City States see it as a bit of an eccentricity or cultural oddity, while those from Lumen see it as a form of barbarism. They, of course, are referring to the Monarchy within Skarl. This system has been in place for hundreds of years and has served Skarl very well throughout its history. This system is odd in that it does not simply guarantee a son or daughter of the Monarch a place on the throne. Usually a Monarch has no more than four children. This is created by a system where the Monarch has multiple mates, each of which provides him or her with a child. This ensures that in-breeding does not dilute the strong blood which has flown through the veins of Skarl monarchs for hundreds of years.
Each of these offspring is well learned in all manner of areas, from the study of the positions of the stars and the positions of the planets, to nature and knowledge of all things which grow within the borders of Skarl, to trade and commerce, to warfare. It is the latter in which the training is the most intense. This training begins at youth and continues through adulthood. The Skarl Monarch is to be not only wise, but cunning and vicious on the battlefield. This training engrains the hard edged ideals that are an integral part of Skarl ideology.
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Players wishing to use the following classes MUST be of Skarl or Wistron origin: Duskblade & Warblade
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Upon the death of each Monarch, all of the viable heirs race back to the capital in an attempt to capture the crown. The first to be recognized as the one to claim the throne is then obligated to hunt down his half-brothers and half-sisters who would contend for the crown, and execute them. Some of those siblings manage to escape, but never has a survivor attempted to return to stage a coupe. It would be a cultural anathema and any such attempt to lay claim to the throne that is held by a rightful heir would necessitate open war. Those which are executed are honored and given a special grave. Though this process may seem uncivilized to the outsider, it is the way of life in Skarl and to doubt it is to doubt the very system upon which this warrior society is based.
It is interesting to note that the Goliaths in Skarl have never desired to rule the land. They are content, rather, to guard it jealously from outsiders who would attempt to take from this country its independence. Coming from the mountains on the eastern border of the country in years past, they sought an alliance with the people living in the plains, an alliance that would benefit both parties. The Goliaths would help the plains-dwellers protect their lands from invaders and the plains-dwellers would help the goliaths become more technologically advanced, for though they were great warriors the Goliaths lacked the more specialized skills associated with increases in metallurgy and science. This alliance has held and is so strong that most of the Goliaths that live outside of Skarl still answer the call to arms if their country is threatened. Those in the Garic States are the first to enlist in mercenary companies that support Skarl in time of war.
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PCs who select Goliath for their character race get +2 to all social interaction rolls within Skarl. Also Goliaths are universally respected in Skarl and it is not uncommon for businesses in Skarl to cut a bit off of the price of goods for a well respected Goliath. ‘Well respected’ is within the DM’s view of the character and whether the public would be aware of his or her exploits.
--------------------------------
Those Goliaths in Wistron work non-stop to ensure that the small country remains a close ally and provide not only military advice and training, but even gather intelligence and help to purchase weaponry for the Skarl armies. Wistron forges often work non-stop under the watchful eye of a Skarl-loyal Goliath who pays for the goods to be shipped back to Skarl. This has led to the Goliath being an integral part of Skarl culture and it is not uncommon to see a battalion of human infantry with a squad or two of Goliaths at its center.
This of course is appalling to the likes of the Lumen, who in their belief that humanity is the greatest race and is destined to rule all of the Reach, disdain all species not of human blood.
--------------------------------
Goliaths and all other non-humans dealing with loyal Lumen citizens take a -10 to any socially interactive role and are liable to be attacked outright if identified as non-human. All other Skarl citizens of human origin get -5 to all socially interactive roles with loyal Lumen citizens, agents, or soldiers.
--------------------------------
They have actively sought to kill any wounded non-human in the battles they fight against Skarl which has led to the rise of certain groups of Goliaths who make it their mission to actively campaign against Lumen on a constant basis, making military incursions into their lands and often razing entire towns and setting hundreds of acres of farms on fire. While Skarl allows this, most of this activity is unsupported by the crown unless the two countries are formally at war, as is the current state of affairs.
Social Structure
In Skarl, despite the variety of race, there is really very little in the way of friction within the country. The races have blended together in a hodgepodge of large and small and it is not uncommon to see a human blacksmith hire a Goliath as an assistant, an Elf as an apprentice, a Halfling as a bookkeeper, and a Gnome as a crier in the town square to proclaim the value of his wares. Intermarriage between the races is uncommon, but not unheard of, with humans and Elves blending bloodlines and gnomes and Halflings on occasion creating hybrid children. The only race which has maintained its distance in this way is the Goliaths. It is very rare to see a Goliath male take a human or Elf as his mate, and even rarer still to see a female Goliath to accept a non-Goliath as a mate. This has led to a fairly strong family heritage and growth rate among the goliaths.
It is interesting to note that though they play an integral role in Skarl society, both during times of war and peace; the Goliaths do not see themselves as being above the other races within Skarl society. It is not uncommon to see an Elf and a Goliath fight back to back on the battlefield, or a Goliath to pick up and throw a Halfling rogue or Gnome fighter at a mounted opponent.
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Skarl Goliaths get an additional +1 bonus when flanking with another Skarl citizen of a different race. This bonus improves to a +2 if the other Skarl flanker is another Goliath. Non-Goliath Skarl warriors get the base additional +1 when flanking with a Skarl Goliath.
--------------------------------
These ties of kinship and loyalty bind Skarl society together in a manner that is not commonly found in the Northern Reach.
Despite being a culture centered on war and martial existence, Skarl also has a rich culture and heritage. Their bards are extremely well known and educated, often doubling as historians and scribes. Their economy is one based on agriculture, pottery, which is prized and famous throughout the reach, metallurgy, and various other typical activities. As for the social classes, there is a bit of hierarchy, but one that is not difficult to climb. The military leaders, magic wielders and rich nobles make up the top tier. Middle officers of the army are on roughly the same level as a successful merchant, while lower level officers earn about what a typical merchant would get from his trade. The lower classes are poorer farmers who are often hired to work land owned by those in the upper tier. However, despite this class system, it is not difficult to rise in society as this culture appreciates hard work and this is usually rewarded by both consumers and the military if you serve with distinction on the field of battle.
Much of Skarl is dedicated to crops of various kinds as there is still a very strong tie to the land and many of the humans in Skarl own homesteads which produce a variety of goods from tobacco, Skarl tobacco is considered the finest in the Northern Reach, to wheat, corn, hemp, cotton, and such agricultural goods as cattle, sheep, and other livestock. The excellence of many of these crops is such that they are sought after by individuals all over the Reach, even if they deny possessing these goods. Politicians in Areen who call for embargoes against Skarl wheat most often have a stash of Skarl tobacco in their estate houses. This has led to a steady stream of profit for many Skarl businesses even given much of the rhetoric directed against them. And though they are considered somewhat backwards in some ways, they are progressing in the realm of technology at a rapid rate due to the trade that they engage in with the likes of Wistron and the Garic States. If property, such as farmland is owned, they are often resistant to give it up. Several Garic investors have bought sections of Skarl farmland, but at extremely high prices, and it is uncertain if this foreign investment and ownership will become the norm or fall by the wayside.
Skarl is a country where the people simply want to be allowed to live their lives in their own traditions. Because of their nomadic heritage, they were driven from more “civilized” locals and ended up founding a country for themselves that was more open to those who wished to come, but resisted change. Not that they saw change as bad, but rather that change was usually not beneficial, at least in the cultural sense. While they adopted and thrive on the connections made over technology and smithing and building, they often take technological breakthroughs and apply it to their own ends. As such the people in general have no desire for conquest, but the historical context of threat upon threat to their way of life, and in the case of the current war with Lumen their survival as a people, has turned them into a people that will fight for every inch of soil until their isn’t a hand left to grab a blade.
Population
Human: 50%
Goliath: 30%
Elves: 10%
Gnome: 6%
Halfling: 4%
“My life for the people, my breath for the winds, my blood for the crops, my body for the soil, my sword for the Throne.” – Colonel Grimler Kal, before his position was overrun by Lumen troops.
Politics
Skarl politics is something that is a bit of an enigma to most of the other cultures in the Northern Reach. Some, like the political leaders of Areen find it to be archaic. Many in Wistron and the Garic City States see it as a bit of an eccentricity or cultural oddity, while those from Lumen see it as a form of barbarism. They, of course, are referring to the Monarchy within Skarl. This system has been in place for hundreds of years and has served Skarl very well throughout its history. This system is odd in that it does not simply guarantee a son or daughter of the Monarch a place on the throne. Usually a Monarch has no more than four children. This is created by a system where the Monarch has multiple mates, each of which provides him or her with a child. This ensures that in-breeding does not dilute the strong blood which has flown through the veins of Skarl monarchs for hundreds of years.
Each of these offspring is well learned in all manner of areas, from the study of the positions of the stars and the positions of the planets, to nature and knowledge of all things which grow within the borders of Skarl, to trade and commerce, to warfare. It is the latter in which the training is the most intense. This training begins at youth and continues through adulthood. The Skarl Monarch is to be not only wise, but cunning and vicious on the battlefield. This training engrains the hard edged ideals that are an integral part of Skarl ideology.
--------------------------------
Players wishing to use the following classes MUST be of Skarl or Wistron origin: Duskblade & Warblade
--------------------------------
Upon the death of each Monarch, all of the viable heirs race back to the capital in an attempt to capture the crown. The first to be recognized as the one to claim the throne is then obligated to hunt down his half-brothers and half-sisters who would contend for the crown, and execute them. Some of those siblings manage to escape, but never has a survivor attempted to return to stage a coupe. It would be a cultural anathema and any such attempt to lay claim to the throne that is held by a rightful heir would necessitate open war. Those which are executed are honored and given a special grave. Though this process may seem uncivilized to the outsider, it is the way of life in Skarl and to doubt it is to doubt the very system upon which this warrior society is based.
It is interesting to note that the Goliaths in Skarl have never desired to rule the land. They are content, rather, to guard it jealously from outsiders who would attempt to take from this country its independence. Coming from the mountains on the eastern border of the country in years past, they sought an alliance with the people living in the plains, an alliance that would benefit both parties. The Goliaths would help the plains-dwellers protect their lands from invaders and the plains-dwellers would help the goliaths become more technologically advanced, for though they were great warriors the Goliaths lacked the more specialized skills associated with increases in metallurgy and science. This alliance has held and is so strong that most of the Goliaths that live outside of Skarl still answer the call to arms if their country is threatened. Those in the Garic States are the first to enlist in mercenary companies that support Skarl in time of war.
--------------------------------
PCs who select Goliath for their character race get +2 to all social interaction rolls within Skarl. Also Goliaths are universally respected in Skarl and it is not uncommon for businesses in Skarl to cut a bit off of the price of goods for a well respected Goliath. ‘Well respected’ is within the DM’s view of the character and whether the public would be aware of his or her exploits.
--------------------------------
Those Goliaths in Wistron work non-stop to ensure that the small country remains a close ally and provide not only military advice and training, but even gather intelligence and help to purchase weaponry for the Skarl armies. Wistron forges often work non-stop under the watchful eye of a Skarl-loyal Goliath who pays for the goods to be shipped back to Skarl. This has led to the Goliath being an integral part of Skarl culture and it is not uncommon to see a battalion of human infantry with a squad or two of Goliaths at its center.
This of course is appalling to the likes of the Lumen, who in their belief that humanity is the greatest race and is destined to rule all of the Reach, disdain all species not of human blood.
--------------------------------
Goliaths and all other non-humans dealing with loyal Lumen citizens take a -10 to any socially interactive role and are liable to be attacked outright if identified as non-human. All other Skarl citizens of human origin get -5 to all socially interactive roles with loyal Lumen citizens, agents, or soldiers.
--------------------------------
They have actively sought to kill any wounded non-human in the battles they fight against Skarl which has led to the rise of certain groups of Goliaths who make it their mission to actively campaign against Lumen on a constant basis, making military incursions into their lands and often razing entire towns and setting hundreds of acres of farms on fire. While Skarl allows this, most of this activity is unsupported by the crown unless the two countries are formally at war, as is the current state of affairs.
Social Structure
In Skarl, despite the variety of race, there is really very little in the way of friction within the country. The races have blended together in a hodgepodge of large and small and it is not uncommon to see a human blacksmith hire a Goliath as an assistant, an Elf as an apprentice, a Halfling as a bookkeeper, and a Gnome as a crier in the town square to proclaim the value of his wares. Intermarriage between the races is uncommon, but not unheard of, with humans and Elves blending bloodlines and gnomes and Halflings on occasion creating hybrid children. The only race which has maintained its distance in this way is the Goliaths. It is very rare to see a Goliath male take a human or Elf as his mate, and even rarer still to see a female Goliath to accept a non-Goliath as a mate. This has led to a fairly strong family heritage and growth rate among the goliaths.
It is interesting to note that though they play an integral role in Skarl society, both during times of war and peace; the Goliaths do not see themselves as being above the other races within Skarl society. It is not uncommon to see an Elf and a Goliath fight back to back on the battlefield, or a Goliath to pick up and throw a Halfling rogue or Gnome fighter at a mounted opponent.
--------------------------------
Skarl Goliaths get an additional +1 bonus when flanking with another Skarl citizen of a different race. This bonus improves to a +2 if the other Skarl flanker is another Goliath. Non-Goliath Skarl warriors get the base additional +1 when flanking with a Skarl Goliath.
--------------------------------
These ties of kinship and loyalty bind Skarl society together in a manner that is not commonly found in the Northern Reach.
Despite being a culture centered on war and martial existence, Skarl also has a rich culture and heritage. Their bards are extremely well known and educated, often doubling as historians and scribes. Their economy is one based on agriculture, pottery, which is prized and famous throughout the reach, metallurgy, and various other typical activities. As for the social classes, there is a bit of hierarchy, but one that is not difficult to climb. The military leaders, magic wielders and rich nobles make up the top tier. Middle officers of the army are on roughly the same level as a successful merchant, while lower level officers earn about what a typical merchant would get from his trade. The lower classes are poorer farmers who are often hired to work land owned by those in the upper tier. However, despite this class system, it is not difficult to rise in society as this culture appreciates hard work and this is usually rewarded by both consumers and the military if you serve with distinction on the field of battle.
Much of Skarl is dedicated to crops of various kinds as there is still a very strong tie to the land and many of the humans in Skarl own homesteads which produce a variety of goods from tobacco, Skarl tobacco is considered the finest in the Northern Reach, to wheat, corn, hemp, cotton, and such agricultural goods as cattle, sheep, and other livestock. The excellence of many of these crops is such that they are sought after by individuals all over the Reach, even if they deny possessing these goods. Politicians in Areen who call for embargoes against Skarl wheat most often have a stash of Skarl tobacco in their estate houses. This has led to a steady stream of profit for many Skarl businesses even given much of the rhetoric directed against them. And though they are considered somewhat backwards in some ways, they are progressing in the realm of technology at a rapid rate due to the trade that they engage in with the likes of Wistron and the Garic States. If property, such as farmland is owned, they are often resistant to give it up. Several Garic investors have bought sections of Skarl farmland, but at extremely high prices, and it is uncertain if this foreign investment and ownership will become the norm or fall by the wayside.
Skarl is a country where the people simply want to be allowed to live their lives in their own traditions. Because of their nomadic heritage, they were driven from more “civilized” locals and ended up founding a country for themselves that was more open to those who wished to come, but resisted change. Not that they saw change as bad, but rather that change was usually not beneficial, at least in the cultural sense. While they adopted and thrive on the connections made over technology and smithing and building, they often take technological breakthroughs and apply it to their own ends. As such the people in general have no desire for conquest, but the historical context of threat upon threat to their way of life, and in the case of the current war with Lumen their survival as a people, has turned them into a people that will fight for every inch of soil until their isn’t a hand left to grab a blade.
Population
Human: 50%
Goliath: 30%
Elves: 10%
Gnome: 6%
Halfling: 4%