Einlanzer0
Adventurer
This isn't really about any specific existing homebrew classes that people have floating around. Rather, I wanted to get some insights on what concepts people consider that may be missing from the standard class list and aren't necessarily ideal to just add via a subclass to one of the existing core classes, and also what (if any) methodology you use to determine that?
After considering these questions for a while, I have a few bits of (rather intuitive) criteria:
With this in mind, I have exactly five concepts that I think deserve to be made into real, full classes. Most of these aren't totally original ideas, but are scraped together from my own ideas as well as things I've seen floating around.
a.) A primal-influenced caster that blends arcane and divine magics and can serve as a basis for all kinds of archetypes that aren't easy to fit into any of the existing magic using classes due to their thematic specificity. Kibblestasty's Occultist comes to mind immediately, though I would probably call it a Mystic, unify it with a trance-based mechanic, make it more about spell-like abilities rather than wizard-style spellcasting, and broaden it even more to not just include witches and shamans, but also more priestly archetypes that don't neatly fit the cleric/druid themes (think wandering prophet, priestess of the moon, etc.). It would basically be the spellcasting equivalent of the fighter - very broad and able to be built out in all kinds of ways using a very modular kit but also simple and easy for beginners to pick up (something that doesn't exist among magey classes in the standard array).
b.) a non-spellcasting Int based class, i.e. Scholar. There are a few of these floating around with some really good subclass designs (i.e. explorer/historian, physician, strategist, planar sage, etc.) I like most of them. I can easily see this as something that really should included in the class selection and has just never been done for fairly arbitrary reasons.
c.) a full-fledged Psion class that uses the Psionic Dice mechanics introduced recently. This class is just too legacy to D&D and it really deserves to be distinct from the spellclasting classes as it's a very different, sci-fi inspired theme that's fairly simple to include unique mechanics around.
d.) A warlord/marshal/battlefield commander. Yes, I unconditionally support warlord as a full class in 5e. You might consider it just a fighter subclass, but the truth is that it serves a very different role that doesn't really fit anywhere on an existing class, and is just as easy to concept into multiple subclasses as many of the standard classes. Perhaps most importantly, it offers design space for a martial class with complex and deep mechanics that can't really be modeled properly in the scope of a subclass.
e.) This one is pretty specific - there is an existing homebrew class called the Emergent that is thematically about linking with and manifesting different types of incarnations (in the form of various creatures); it's a bit reminiscent of the warden from 4e. I feel this class fills a design niche that simply isn't present among the standard classes, and it reminds me of one of my favorite video game series of all time - Shadow Hearts, where the main protagonist is a harmonixer that can fuse with demon souls. I just really like the concept and, after seeing this glass, don't feel any existing class can do it justice as a subclass.
That's it for me! Lay it on us what your own thoughts/ideas are on this topic!
After considering these questions for a while, I have a few bits of (rather intuitive) criteria:
- The concept must be a relatively common "occupation" in-setting that an adventurer might emerge from
- The concept must be broadly themed enough that it's easier to spring forward multiple subclasses than it is to pigeonhole it into an existing class as a subclass
- The concept must have some kind of unifying mechanic that would apply to all subclasses, even if it's similar to a mechanic already used by an existing class
With this in mind, I have exactly five concepts that I think deserve to be made into real, full classes. Most of these aren't totally original ideas, but are scraped together from my own ideas as well as things I've seen floating around.
a.) A primal-influenced caster that blends arcane and divine magics and can serve as a basis for all kinds of archetypes that aren't easy to fit into any of the existing magic using classes due to their thematic specificity. Kibblestasty's Occultist comes to mind immediately, though I would probably call it a Mystic, unify it with a trance-based mechanic, make it more about spell-like abilities rather than wizard-style spellcasting, and broaden it even more to not just include witches and shamans, but also more priestly archetypes that don't neatly fit the cleric/druid themes (think wandering prophet, priestess of the moon, etc.). It would basically be the spellcasting equivalent of the fighter - very broad and able to be built out in all kinds of ways using a very modular kit but also simple and easy for beginners to pick up (something that doesn't exist among magey classes in the standard array).
b.) a non-spellcasting Int based class, i.e. Scholar. There are a few of these floating around with some really good subclass designs (i.e. explorer/historian, physician, strategist, planar sage, etc.) I like most of them. I can easily see this as something that really should included in the class selection and has just never been done for fairly arbitrary reasons.
c.) a full-fledged Psion class that uses the Psionic Dice mechanics introduced recently. This class is just too legacy to D&D and it really deserves to be distinct from the spellclasting classes as it's a very different, sci-fi inspired theme that's fairly simple to include unique mechanics around.
d.) A warlord/marshal/battlefield commander. Yes, I unconditionally support warlord as a full class in 5e. You might consider it just a fighter subclass, but the truth is that it serves a very different role that doesn't really fit anywhere on an existing class, and is just as easy to concept into multiple subclasses as many of the standard classes. Perhaps most importantly, it offers design space for a martial class with complex and deep mechanics that can't really be modeled properly in the scope of a subclass.
e.) This one is pretty specific - there is an existing homebrew class called the Emergent that is thematically about linking with and manifesting different types of incarnations (in the form of various creatures); it's a bit reminiscent of the warden from 4e. I feel this class fills a design niche that simply isn't present among the standard classes, and it reminds me of one of my favorite video game series of all time - Shadow Hearts, where the main protagonist is a harmonixer that can fuse with demon souls. I just really like the concept and, after seeing this glass, don't feel any existing class can do it justice as a subclass.
That's it for me! Lay it on us what your own thoughts/ideas are on this topic!
Last edited: