Einlanzer0
Adventurer
Swordmage, obviously (from my point of view). It's a type of warrior that would obviously exist in any high-magic setting, the job is "warrior, probably elite" and the subtypes are "any kind of weapon and/or magic" - if anything the idea os too broad for a class since the unifying mechanic is kinda game-focused rather than something people in-universe would recognize.
I could also see an "enhanced person" class, similar to a warlock and/or artificer but without spellcasting in the base class, just a lot of specific benefits. The broad idea is you have been given a number of "gifts" that each have a specific effect, and as you gain levels you gain new gifts and can expand on existing ones.
The occupation is "servant of a powerful person/entity" - one with specific tasks. You need not have originally been combat-focused, but likely have some idea how the gifts work.
There's a lot of different entities that could grant such gifts (any patron, any high-level spellcaster), each of which could have their own theme. But Subclasses would probably be "major gifts" that give you a baseline ability: weapon gifts make you a weapon-user, another gift group might be built around a cantrip, another might be all about skills. Or subclasses could be a mix.
Swordmage is one of my favorites, however, it is an example of one I consider to be a little too specific to be a full class for 5e. I think the artificer in this edition was designed in a broad enough way that sword mage works quite well as a subclass option for it.
I actually like your enhanced person thought as a way of executing the Mystic class. Having it encompass both arcane and divine themes but be built on spell-like abilities rather than actual spellcasting is something that I think would work well for the level of modularity I would want for the class, and it would also give us something of a "simple mage for beginners" template - something that only exists for martial options in the standard array of classes. I also think it neatly fits most of the core ideas for archetypes like witches, shamans, and oracles - primal wielders of magic that are abstract in nature and therefore don't fit the spellcasting paradigms leveraged by "advanced" magic-users like wizards & clerics. It's arguably what a sorcerer should have been instead of just being a minor variant of the wizard.
Incidentally, this is also why I like the warlord and will never be convinced that it doesn't have a place in 5e. In practice, it offers a ton of new design space for a more complex martial class built much more intrinsically around things like maneuvers, buffs/debuffs, sophisticated training techniques, tactics. etc. Something for people to play that's martially focused but with the tactical complexity of the wizard; i.e., a fully fully baked version of the Battlemaster. In fact, I would probably stretch the Battlemaster concept into a full class for the Warlord, and then treat the Fighter's battlemaster as a MC version of it (similar to how Eldritch Knight is a version of a Fighter/Wizard MC.)
Last edited: