The_Universe
First Post
That would in fact be the case if the poll was about campaign design (deciding how adventures are going to go, etc). However the poll was about the WORLD, not necessarily about the campaigns that take place in or on it. It's not railroading players to decide that, in you campaign world, Elves are called Alder, and that gnomes don't exist. That's just proactive world design. However, if one of your players says, "don't elves have a name for themselves, other than 'elves'?" and THEN you decide that elves are called Alder among themselves, that's reactive world design - it wouldn't have existed without the players' action.d20books said:I have a unique group. They are all experienced gamers with jobs running game publishing companies, published D20 authors, or screenwriters.
As a DM, I have to be very creative and really be on my toes. The one thing I will not do, however, is push the players down any path. I create as close to 100% of the world and have a bunch of stuff going behind the scenes.
Because of the group, however, I find that I'm 100% reactive. They have to be the catalyst in their adventure, but just because they are not directly interacting with a certain part of the world does not mean that the world isn't grinding away.
I think the poll should actually be, "Control Freak Railroader" or "Benign World Master"
This is really what I think your poll is trying to get to. I believe in total free-will of the characters and it is my job as a DM to simply create a rich world for them to interact with and to provide reaction to their decisions and actions.
Does that make sense?