I'm trying to find/construct a reasonable and reasonably easy mechanic to limit spell slot recovery after long rest, if the spell caster is suffering from exhaustion levels before said long rest (in addition to the normal exhaustion effects).
Firstly, RAW, I don't think there is anything limiting spellcaster spell recovery when having the exhaustion condition, correct? I have tried to find stuff online, but most discussions revolve around "overcasting", i.e. enabling casters to cast spells after having spent all slots in exchange for exhaustion levels.
Now in my case, the caster finds him/herself in a desert, unable to get access to water, gaining exhaustion levels simply from thirst... I find it reasonable that under such circumstances I should have a homebrew rule limiting spell slot recovery... ideally more sever with every level of exhaustion.
So what does the community think about the following easy mechanic:
Loss of the top 2 available spell levels plus loss of 5 spell slots
In practice, it will be exceedingly rare for a character to gain more than 1-2 exhaustion levels, so I think this is reasonable?
Obviously pretty bad at low levels, but still manageable at higher levels, unless you gain 3 or more exhaustion levels, at which point your casting abilities will be severely compromised...?
What does the community think? Happy to listen to any other mechanics that are easily explainable...
PS: As a potential corollary I could also imagine introducing an overcasting homebrew rule, as per above, although the "logic" does not necessarily call for one. I.e. 1 level of exhaustion per 2 levels of spell level cast up to level 6 and 1 level of exhaustion after that, so that i.e. casting level 6 spell = 3 levels of exhaustion, and casting level 9 = 6 levels of exhaustion = death.
Firstly, RAW, I don't think there is anything limiting spellcaster spell recovery when having the exhaustion condition, correct? I have tried to find stuff online, but most discussions revolve around "overcasting", i.e. enabling casters to cast spells after having spent all slots in exchange for exhaustion levels.
Now in my case, the caster finds him/herself in a desert, unable to get access to water, gaining exhaustion levels simply from thirst... I find it reasonable that under such circumstances I should have a homebrew rule limiting spell slot recovery... ideally more sever with every level of exhaustion.
So what does the community think about the following easy mechanic:
Loss of the top 2 available spell levels plus loss of 5 spell slots
In practice, it will be exceedingly rare for a character to gain more than 1-2 exhaustion levels, so I think this is reasonable?
Obviously pretty bad at low levels, but still manageable at higher levels, unless you gain 3 or more exhaustion levels, at which point your casting abilities will be severely compromised...?
What does the community think? Happy to listen to any other mechanics that are easily explainable...
PS: As a potential corollary I could also imagine introducing an overcasting homebrew rule, as per above, although the "logic" does not necessarily call for one. I.e. 1 level of exhaustion per 2 levels of spell level cast up to level 6 and 1 level of exhaustion after that, so that i.e. casting level 6 spell = 3 levels of exhaustion, and casting level 9 = 6 levels of exhaustion = death.