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[Homebrew] Setting noodling

Say, did you see the Barsoom-inspired mini-game in Dungeon a few years back? I think it was called "Planetary Romance" or something like that. I thought that was a real fun looking setting, and that was before I'd even read APoM.
Iron Lords of Jupiter? Absolutely did. Adamant published a much bigger planetary romance game called Mars d20 by the same author, that is really cool too.
Have you checked out In the Courts of the Crimson Kings by S.M. Stirling? Very cool Mars story. Much better than The Sky People (set on Venus) that precedes it.
No; I read Sky People and thought it was OK but not great, but that dimmed my enthusiasm for Courts quite a bit. I never got around to reading it, but it sounds like you're saying that I should.

I found the sample introduction a little too precious for my taste, with all the famous sci-fi authors of the past sitting around gushing over the probe that landed on Mars.
 

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Iron Lords of Jupiter? Absolutely did. Adamant published a much bigger planetary romance game called Mars d20 by the same author, that is really cool too.

That's the one! Yeah, ILoJ was very well done. I'll have to see if I can find a cheap copy of Mars d20, as that sounds like it'd be fun to read.
 

Razina is the place where the action always starts in a Kael campaign for some reason. Razina has changed as Kael has evolved in my mind, but the kernal of it is always the same.

At the moment, I've got Razina located as a port city on the Strachina Peninsula; a body of land comparable in size to the Grecian or Italic peninsulas, extending from the north edge of the Mezzovian Sea southwestwards at roughly a 45° angle. Razina is large and important enough to sway or influence, where it doesn't outright rule, the entire peninsula, and they have traditionally thought of the eastern half of the Mezzovian Sea as "their" Sea. However, their primacy here has recently been seriously challenged by the expansionist Komewan Empire, who's armed barquentines have been challenging their claims. Since Razina is a city built on commerce and trade, and its merchant marine is insufficient to answer the Komewan challenge, Razina has issued more letters of marque in the last few years than any other power on the Mezzovian Seas and privateers that ostensibly serve her interests are on the rise.

One of the prime exports of Razina is coal and peat. There are beat bogs just to the north of the city, and caravans and river barges from the nearby Parete Mountains come to Razina, and from there spread throughout the Mezzovian main. Those who don't farm the wetlands nearby for food either harvest peat, or spend weeks away from their families in the coal mines. Consortiums of merchants and nobles bring these workers up in rotating shifts in caravans and keep them for weeks at a time. The backbone of Razina, therefore, is soul-grinding hard labor, and the majority of the populace is poor, sooty, and live in desperate straits with husbands off earning meager coin, and gambling or drinking most of it away before they arrive back in Razina. Most of the poorer citizens live in a vast burrough called Bricktown, made up of stark brick tenements. Uncounted years ago, the Razine nobles tired of seeing and hearing the constant human misery, roofed over the narrow streets and alleyways and today Bricktown is enclosed, effectively making it a single gigantic building.

The law does not go into Bricktown, and the streets are ruthlessly controlled by organized criminals. A shantytown of tents and worse has sprung up on the rooftops of Bricktown, of the most destitute, perpetually drunk or drugged citizens, who can't even abide life inside. Life in Bricktown is brutal and mean, and the only way out is joining the laborers in the peat bogs or the coal mines, so many children leave as soon as they are big enough to be taken and join this workforce. Others turn to crime, or to the sea as a way of escaping their bleak prospects. (This is the Charles Dickens influence, if that isn't obvious.)

The nobles and wealthy merchants, on the other hand, rarely deign to acknowledge that Bricktown even exists, even as they exploit the denizens as ruthlessly as possible. They live a gilded life higher in the hills, away from the docks and situated such that the prevailing winds keep the sooty stamp of neverending coal fires from Bricktown blowing a different direction. Razina is ruled by The Apostate, a hereditary title taken when they threw off the yoke of a former theocratic imperial pretender. Razina rejected their religious observances of treating the Emperor like a god who demanded human sacrifice from his subject people, hence his title. The Apostate today, Esteve Gregorio de Galdames de Rossolló, has not been seen in public for many years, and a number of rumors circulate around town about that, ranging from him adopting the religion of the former Empire of Mnar and sacrificing Razina's children to preserve his youth (which would ironically make his title of Apostate obsolete), to the notion that he's been dead for years and the Arch Heretics have been running the city in his name ever since. Certainly that last seems to be true, but the Arch Heretics are a fracteous bunch of nobles, with different goals and designs, and intrigue and backstabbing are their daily bread and butter.

More to come...
 
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That's the one! Yeah, ILoJ was very well done. I'll have to see if I can find a cheap copy of Mars d20, as that sounds like it'd be fun to read.
I actually got it for free. I think. Or at least really cheap. If I remember correctly Adamant did some kind of promotional thing where they were giving away pdfs for a song a few months ago for one day only.
 
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If it isn't obvious, I borrowed some real life linguistics for my fantasy world. Most of the northern rim of the Mezzovian Sea speaks a language that's similar to Spanish or Italian... but not exactly. I think there's always a fine line between fantasy names and real-life names; too fantastic and nobody can keep them straight, and they don't "feel" like anything except weird; too common and they don't work either, because it doesn't even feel like a fantasy anymore. For this north Mezzovian language, I wanted something familiar, but not too familiar. I speak Spanish (formerly fluently; I'm a bit rusty now) but if I used actual Spanish names and placenames, I had the funny feeling that my setting would just have felt like southern California, and I wanted something a bit more exotic than that.

Most of the names and place names are derived from the Catalan and Occitan (Provençal) languages, but I've also got a few Asturian words here and there, as well as taking some Spanish words and just jazzing them up manually. These feel sufficiently Spanish or Italian to work quite well and not feel too alien, yet they don't feel exactly like Spanish or Italian, and since Occitan and Catalan are relatively obscure languages, there's not too much preconcieved notions attached to seeing a name or word from those languages.

The Komewan and Kvuustu languages are derived from word generator programs I have with custom parameters on them. The Kvuustu language in particular gives a very definite feel; it specializes in hard consonants, difficult consonent clusters and long vowels represented by doubled vowels. Komewan I keep around because it gives a result that feels like it's somewhere between Nahuatl, the Aztec language, and Japanese. Again; the vaguely familiar yet odd feel is exactly what I'm going for; I want these words and names to resonate with something, just not too strongly.

I've also used a few names from "Yog-Sothothery"; Carcosa should be immediately apparent (although it also fits with the vaguely Hispanic feel) as should Leng, and possibly Mnar, Pnakos and a few other names I cribbed.

To further strengthen the impression that I'm merely an idea thief, my first incarnation of this setting was purposefully set up to resemble the 3rd century Tarim Basin on the Silk Road, with Razina being geographically about the same place Kucha or Karashahr. Rather than a peninsula, the Strachina was a vast desert basin, much like the Takla Makan, and rather than sailing ships, Razina hosted caravans between two rival empires that, geographically at least, if in no other sense, represented Qin China and the Kuchean or possibly Sassanid Persian Empire. The current geography is not disimilar to the Mediterranean Sea, except completely closed off, and the name Mezzovian is a sort of homage to that idea. Razina, in that scheme, is geographically about the same place as the Western shoreline of Greece, and the Komewan Empire is about where Egypt would be. Mnar and Pnakos, from whence the Mnar Theocracy came many generations ago, are about where the Pillars of Hercules are, and Carcosa is a large group of island about where Carthage would be.

I'll try and scan the quickly sketched map I have and post it soon.
 
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