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Homebrew template for DNW, a predecesor to the horrible evil I am planning to unleash

Moe Ronalds

First Post
The Little kid template (anyone under 10 years old). There are kids who think the super hero business is ideal. And then, there are the super powered kiddies that lack a middle school education but know how to kick super-villain butt! This template can only be added to a character upon character creation, and is added on to characters with the minor template. You make the following changes:

-2 intelligence +2 charisma (as well as the +2 dex -2 con bonus/penalty for the minor template) Little kids may be uneducated, but c'mon, they're cuuuuuuuuuuuuuuute.

Tiny: As tiny creatures they get a +2 bonus to AC and attack roles, and another +4 to hide checks. Also, they can only lift 50% of what their adult selves would (I'm too lazy to check to see what it really is, even though my books are within arms reach.)

A futher +2 bonus to move silently and tumble checks.

I'll post the evil I have this planned for later in the thread (and damn it, you're gonna HATE me for it. I tried to pitch the idea at my Co-DM but he just shook his head and said no. :( )
 

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*Grins with evil intensions* he he he

sweet..

Moe by the way i finally got your email nice stuff, we are having issues with our hosting so hopefuly soon you stuff will be up. keep up the good work. i today just finished Bobby drake, and hope to have him up thier soon too.

*your template, now makes me want to make Calvin the meglomaniac..........watch out all.
 
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Power pack was a Marvel Super team of young kids that did what any super team did...cept poorly written...specially when they had Punisher guest star...*sighs*
 

The hell?

specially when they had Punisher guest star...

And just how the hell was *that* supposed to work?

Power Pack Tot 1: "There's the bad guy! I'll drop a stink-bomb on him!"
Power Pack Tot 2: "And I'll get him with a super-wedgie!"
(Punisher steps forward. BAM! BAM! Villain topples backward, clutching at the blood-spurting hole where his throat used to be.)
Punisher: "Glazier rounds! Just the ticket for severin' the :):):):)in' spinal cord!"
(All Power Pack Tots start to cry and wet themselves.)

Happy thoughts,

SL
 

The first installment of my evil should be here shortly (I have homeroom today and I usually spend that time working on RPG stuff). I plan to introduce one power pa- one of the evil minions dayly. Or not. Maybe I'll just do it sporadically. If that's the correct usage of the word...
 

Sugar, spice, and everything nice. These were the ingredients chosen to make the perfect little girls. But Professor Utonium accidentally added an extra ingrediant to the concoction- Chemical X. And thus, the power puff girls were born! Using their ultra super powers, Blossom, Bubbles, and Buttercup, have dedicated their lives to fighting crime and the forces of EVIL! theme music plays

Blossom

Female Superhuman Champion 11; TR 16; Tiny; Init: +4; AC:24 (22 flat footed); Spd: 60; Run: 720; HD: 11d10+88 (107 HP); Attacks: fist (+23/+18/+13) Damage: Fist 21 damage (str+1); Iconic Attack: None; SV Fort: 13, Ref: 7, Wil: 7; AL: Lawful Good; Abilities: str-30, dex-14, con-26, int-16, wis-14, cha-16; DR: 12; Hero Points: 30; Fame: 51, Rep: 70, Resources: NA, but professor is pretty well off

Complications: Nemesis: Mojo Jojo, Hero’s Code: Loyalty, hero’s code: law and order

Advantages: Connection (mayor), legal enforcement powers (how many times have they dropped villains into prison cells?)

Skills Command +8, Streetwise +7, Diplomacy +8, jump +15, climb +15, swim +15, sense motive +7

Feats: Improved Unarmed Strike, Turn out the Lights (sure, he’s bleeding from the teeth, but he’s just unconscious, see?), Team Leader, Media Darling, Unshakable, Fearless, Moral Authority

Class Features:
Fame +11, Iconic Attack +2/+2, Inflexible Will, Bonus Feats, Iconic Presence +1

Power Points: 30

Powers: Enhanced Con 4, Enhanced Str 5, light energy attack 4, energy cone (ice breath) 3, Flight, Super Speed 2, Natural Armor 3

Gear: None

XP tithe Should, by all means, be truly astronomical.
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Bubbles

Female Superhuman Adventurer 11; TR 16; Tiny; Init: +4; AC:21 (19 flat footed); Spd: 60; Run: 720; HD: 11d8+88 (148 HP (I think I screwed up here…)); Attacks: fist (+23/+18/+13) Damage: Fist 21 damage (str+1); SV Fort: 14, Ref: 8, Will: 9; AL: neutral Good; Abilities: str-30, dex-14, con-26, int-10, wis-17, cha-19; DR: 12; Hero Points: 30; Fame: 40, Rep: 70, Resources: NA, but professor is pretty well off

Complications: Nemesis: Mojo Jojo, Hero’s Code: Loyalty, debilitating phobia (the dark)

Advantages: Connection (mayor), legal enforcement powers (how many times have they dropped villains into prison cells?)

Skills Command +9, Streetwise +8, jump +15, swim +15, sense motive +8

Languages: English, Spanish, Squirrel, Japanese

Feats: Improved Unarmed Strike, Turn out the Lights Media Darling, swift healing, Moral Authority

Class Features:
Adventurer’s Instincts, Evasion, Fabled Luck 2/session, Field Experience, Bonus Feats, Jack-of-All trades, Lucky Item (Octi)
Power Points: 93 (once again I think I may have screwed this up. That’s what I get for using a calculator.)

Powers: Enhanced Con 4, Enhanced Str 5, light energy attack 4, Flight, Super Speed 2, Natural Armor 3

Gear: None

XP tithe Should, by all means, be truly astronomical.
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Buttercup

Female Superhuman Champion 11; TR 16; Tiny; Init: +6; AC:25 (23 flat footed); Spd: 60; Run: 720; HD: 11d10+88 (158 HP); Attacks: fist (+26/+21/+16) Damage: Fist 39 damage (str+1); SV Fort: 15, Ref: 9, Wil: 3; AL: Chaotic Good; Abilities: str-36, dex-18, con-26, int-10, wis-10, cha-10; DR: 12; Hero Points: 30; Fame: 40, Rep: 70, Resources: NA, but professor is pretty well off

Complications: Nemesis: Mojo Jojo, Macho

Advantages: Connection (mayor), legal enforcement powers (how many times have they dropped villains into prison cells?)

Skills Jump +29, Swim +29, Climb +29, Intimidate +16

Feats: Improved Unarmed Strike, Turn out the Lights, Team Leader, Media Darling, Unshakable, Fearless, Moral Authority, Swift Healing, Toughness, Risk Addiction, Dirty Fighter, Kneecapper, Power Attack,

Class Features:
Bonus Feat, Tough as Nails, Field Experience

Power Points: 30

Powers: Enhanced Con 4, Enhanced Str 5, light energy attack 4, Flight, Super Speed 2, Natural Armor 3

Gear: None

XP tithe Should, by all means, be truly astronomical.

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Notes: As you can see, Buttercup is more "munched out" than the others. Also, any of this is totally open to interpretation. I didn't make them all the same class, simply because some of them seemed more one than the other. Also, I did of course change or ignore a few rules. Ooops... :o Any comments are welcome and appreciated, but in all honesty I'm too lazy to really change anything. ;)

-Moe
 
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