SHARK said:
Old school Dark Sun was pretty special though. It had a certain feel to it as well. But they screwed that up as well, and it's all ashes, blown to the wind now.
rounser said:When homebrewing, I prefer to map out the campaign structure and adventures first, and design the setting to support and enhance those themes.
<snip>
I know a lot of other people try to shoehorn campaign structure around a setting they've already developed rather than design the setting specifically to meet campaign needs.
Snoweel said:
As for setting-heavy, creating a snapshot of your setting (which doesn't have to be a big geographical area, so long as your PC's don't decide to travel somewhere you haven't yet detailed adequately) full of situations the PC's may react to if they want to is highly preferable to mapping out the glorious saga your PC's will be a part of, whether they want to or not.
Snoweel:
As for setting-heavy, creating a snapshot of your setting (which doesn't have to be a big geographical area, so long as your PC's don't decide to travel somewhere you haven't yet detailed adequately) full of situations the PC's may react to if they want to is highly preferable to mapping out the glorious saga your PC's will be a part of, whether they want to or not.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.