Chaosmancer
Legend
So, I gave my Barbarian player a magic axe, and due to a variety of circumstances it has been decided that this axe is more magical than he figured out the first time.
The Axe is made of a multitude of interlocking pieces, and I figured it was created by some being that loved precision, beauty in patterns, and having what you need when you need it.
The original abilities were as follows:
You cannot roll a 1 on the damage die with this weapon, if you roll a 1, reroll.
This weapon crits on a 19-20
In the hands of a barbarian fond of his reckless attacking this has proved quite powerful and will probably remain the weapon's main form. However, he is about to discover that this is a modular weapon that can change into different magical weapon forms.
Every form will keep the reroll 1's on damage ability. This is what I have for the rest.
Sword 1d8 damage die (not versatile)
You can make 1 additional attack with this weapon when you make the attack action (For the barbarian this means that he'd get 3 attacks, in the hands of a level 20 fighter it would be 5 attacks a turn)
Glaive 1d10
This weapon is snake-like and has a 20 ft reach
Morningstar 1d8
Once per turn when you hit with this weapon, you can make an opposed strength roll against the target. If you succeed, push the target 10 ft away from you
Do these seem relatively balanced, as in each form being just about as powerful as the others? My instinct is that axe is going to be the players go to choice, the sword is white room the most powerful option, and the Glaive is on the weak side, but I'm not certain.
The Axe is made of a multitude of interlocking pieces, and I figured it was created by some being that loved precision, beauty in patterns, and having what you need when you need it.
The original abilities were as follows:
You cannot roll a 1 on the damage die with this weapon, if you roll a 1, reroll.
This weapon crits on a 19-20
In the hands of a barbarian fond of his reckless attacking this has proved quite powerful and will probably remain the weapon's main form. However, he is about to discover that this is a modular weapon that can change into different magical weapon forms.
Every form will keep the reroll 1's on damage ability. This is what I have for the rest.
Sword 1d8 damage die (not versatile)
You can make 1 additional attack with this weapon when you make the attack action (For the barbarian this means that he'd get 3 attacks, in the hands of a level 20 fighter it would be 5 attacks a turn)
Glaive 1d10
This weapon is snake-like and has a 20 ft reach
Morningstar 1d8
Once per turn when you hit with this weapon, you can make an opposed strength roll against the target. If you succeed, push the target 10 ft away from you
Do these seem relatively balanced, as in each form being just about as powerful as the others? My instinct is that axe is going to be the players go to choice, the sword is white room the most powerful option, and the Glaive is on the weak side, but I'm not certain.