SmuggleNutz
Explorer
Fury Domain
Prerequisites: non-lawful alignment, possessing or able to emit an aura
Blood Fury (Ex): You can designate a specific creature or object as the target of your fury. You gain a +2 bonus on attack rolls against the designated creature or object and deal an extra 2 points of damage with each successful strike upon it. These bonuses persist until you select a new target for your Blood Fury. You can do so a number of times per day equal to 3 + your Wisdom modifier.
Divine Fury (Sp): At 8th level, as a Swift action, you gain a bonus of 1, +1 per 5 class levels, to Strength, Dexterity, Constitution, BAB and damage, and gain a Damage Reduction of twice this amount. While in his fury, you cannot use skills or abilities that require concentration, such as knowledge skills or casting spells. You can use any feat except for Expertise, item creation feats, metamagic feats, and Skill focus (if it's tied to a skill that requires concentration). This effect lasts for 1 round per point of Wisdom modifier and may be used a number of times per day equal to 3+your Wisdom modifier.
At the end of a Divine Fury, the character becomes flat-footed. A flat-footed character loses all Dexterity bonus to AC and Combat Maneuver Defense, if any, and cannot make attacks of opportunity unless he also has the Combat Reflexes feat or Uncanny Dodge class ability. This condition persists for 1 round per 2 points of Wisdom modifier, rounded up.
Fury Domain Spells
1. True Strike
2. Bull’s Strength
3. Rage
4. Shout
5. Righteous Might
6. Song of Discord
7. Transformation
8. Shout, Greater
9. Storm of Vengeance
Prerequisites: non-lawful alignment, possessing or able to emit an aura
Blood Fury (Ex): You can designate a specific creature or object as the target of your fury. You gain a +2 bonus on attack rolls against the designated creature or object and deal an extra 2 points of damage with each successful strike upon it. These bonuses persist until you select a new target for your Blood Fury. You can do so a number of times per day equal to 3 + your Wisdom modifier.
Divine Fury (Sp): At 8th level, as a Swift action, you gain a bonus of 1, +1 per 5 class levels, to Strength, Dexterity, Constitution, BAB and damage, and gain a Damage Reduction of twice this amount. While in his fury, you cannot use skills or abilities that require concentration, such as knowledge skills or casting spells. You can use any feat except for Expertise, item creation feats, metamagic feats, and Skill focus (if it's tied to a skill that requires concentration). This effect lasts for 1 round per point of Wisdom modifier and may be used a number of times per day equal to 3+your Wisdom modifier.
At the end of a Divine Fury, the character becomes flat-footed. A flat-footed character loses all Dexterity bonus to AC and Combat Maneuver Defense, if any, and cannot make attacks of opportunity unless he also has the Combat Reflexes feat or Uncanny Dodge class ability. This condition persists for 1 round per 2 points of Wisdom modifier, rounded up.
Fury Domain Spells
1. True Strike
2. Bull’s Strength
3. Rage
4. Shout
5. Righteous Might
6. Song of Discord
7. Transformation
8. Shout, Greater
9. Storm of Vengeance