Homebrewing the ranger

Just noting down the changes I'm planning...

* Changing the "Hunter" background trait from animal companion > never getting lost in the wild and always knowing your direction of travel.

* Making Tracking a core class feature.

* Changing the spell list dramatically.

* Improving Nature's Boon - Hunter's Quarry, so that it grants advantage to skills tracking/researching quarry, does not provide an attack bonus, deals scaling damage on par with the rogue's sneak attack, and also improves Tracking when you're seeking your quarry.

* Wilderness Knacks - Improving Favored Terrain to ignore natural difficult terrain and gain advantage on skills involving using/knowing the terrain. Adding a "Trap-making" knack adapting [MENTION=54843]ZombieRoboNinja[/MENTION]'s work.
 

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Uploaded the revised version on the first page. Thanks for the feedback!

I'm not sure when or if I'll get around to writing up spells, but I may end up tackling other classes like paladin, bard, or druid, depending on what characters the rest of the group wants to play.
 
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