Jefe Bergenstein
Legend
Reynard said:I understand each of the words individually, but when they are put in that order, they confuse me.
Let me be more specific: I see a glimmer of hope because one of the people directly responsible for the new edition of the game I adore has proclaimed that player-oriented (as opposed to PC oriented) challenges are fun for him. therefore, it is reasonable, I think, to hope that such challenges get more than just a one sentence lip service in the DMG and are engineered into the system. This is because 3E pretty much ignored the idea save for tactical situations and the character build.
Doug: I took his mention of sodoku to mean that he wasn't interested in giving the players math problems to solve, but rather wanted to embed player-focused challenges like puzzles and riddles in the adventure. This is always how we did it. Since gaming is essentially metagaming, it is okay to have stuff that focuses on the players instead of their characters so long as it is well integrated and doesn't pull the players out of the situation anymore than their character sheet does.
I've always loved the Challenge of CHampions adventures in Dungeon magazine..., the last one IMO was my favourite, as it incorporated both player AND character knowledge into them in the form of hints through skill checks. Good stuff all around.
