D&D (2024) Hopes For The Fighter (esp Eldritch Knight)


log in or register to remove this ad

Vaalingrade

Legend
How about Fighting Styles that you can turn on to do magical stuff? This could be where concepts like Echo Knight et all can live. You pick a style at levels X, Y and Z, and now the Flicker Knight teleports a short distance on a hit, the Knight Radiant blinds enemies when they are hit, the Elemental Knight does elemental damage and has a damage shield, the Knights of Shields throws up DR wards and friend shields, etc, etc.
 

So my favorite kind of Fighter is one with a spellbook, and we almost got that in 2014.
yeah imagine if the EK had a spell book but only learned the spells that are currently listed as known but can then learn any new wizard ones they find...
So, while all the “no magic!” folks talk about the purely martial fighter elsewhere, here we are gonna talk fighter as swordmage, which means the Eldritch Knight.
I like the armor and the battlesmith artificer better then the EK right now but yeah we need more gish talk
The way I see it, EK needs the following:

  • A fighting Style that is magic and doesn’t replace the attack action
    • This means no “you learn two cantrips”. No. Your attacks have magic in them. Maybe they add 1d4 elemental damage of your choice once per turn, or maybe it lets you use a bonus action to magic your sword more impressively
  • A choice at level 3 between a spellbook, whatever that looks like in 2024, and something else. Maybe 3 things, maybe to make it play like a mini wizard, sorcerer, or warlock?
    • So maybe spellbook (with more spells prepared or a slice of whatever makes wizards cool in 2024), metamagic, or a warlock invocation?
  • Better spells, or a slot=damage feature
  • The ability to cast a cantrip as a bonus action or as a reaction if soemthing lets them make an attack as a reaction, around level 5
  • More significance on thier bonded weapon. Maybe it upgrades as a magic item as you level? The EK’s weapon should be the sort of thing gets a Name

What’s your list? Is there anything else the base class can do to support magical subclasses without ticking off no-magic fighter fans?
I always imagine video game attacks...
when at full health make a str or dex attack at range 20ft, if you hit deal as if you hit with your melee weapon but as force damage
strike the ground and a line for 30ft in front of you erupts in blades and weapons every creature takes damage equal to being hit by you in melee dex save for half
 

doctorbadwolf

Heretic of The Seventh Circle
yeah imagine if the EK had a spell book but only learned the spells that are currently listed as known but can then learn any new wizard ones they find...

I like the armor and the battlesmith artificer better then the EK right now but yeah we need more gish talk

I always imagine video game attacks...
when at full health make a str or dex attack at range 20ft, if you hit deal as if you hit with your melee weapon but as force damage
strike the ground and a line for 30ft in front of you erupts in blades and weapons every creature takes damage equal to being hit by you in melee dex save for half
Hell yes. I love stuff like that, and that’s exactly the sort of thing that should be the arcane spell-strike type spells.
 

Gadget

Adventurer
Personally, I've felt that the Echo Knight, and Rune Knight filled the role better than the Eldritch Knight. Sure, the EK was more generic in flavor, but the plain Jane 1/3 caster thing did not work that well, barring some arguably overtuned spells like shield.
 

doctorbadwolf

Heretic of The Seventh Circle
Personally, I've felt that the Echo Knight, and Rune Knight filled the role better than the Eldritch Knight. Sure, the EK was more generic in flavor, but the plain Jane 1/3 caster thing did not work that well, barring some arguably overtuned spells like shield.
It works great, until you hit levels where casting a spells stops you doing the classes main thing and that main thing has gotten much more powerful than it started.

It being “generic” has nothing to do with why it’s unsatisfying to play.
 

Gadget

Adventurer
It works great, until you hit levels where casting a spells stops you doing the classes main thing and that main thing has gotten much more powerful than it started.

It being “generic” has nothing to do with why it’s unsatisfying to play.

I disagree. Being a 1/3 caster meant you were usually bringing a knife to a gun fight for much of your spellcasting. The focus on evocation spells in particular exacerbated this issue. It worked okay for abjuration and utility spells, but even then, it was only okay. Paladin and Hexblade gave much more of a 'magical fighter' vibe, albeit one with more focused flavor.
 

doctorbadwolf

Heretic of The Seventh Circle
I disagree. Being a 1/3 caster meant you were usually bringing a knife to a gun fight for much of your spellcasting. The focus on evocation spells in particular exacerbated this issue. It worked okay for abjuration and utility spells, but even then, it was only okay. Paladin and Hexblade gave much more of a 'magical fighter' vibe, albeit one with more focused flavor.
From quite a lot of experience, hard disagree.

Like, most fights at a given level, a full Caster isn’t casting all thier damage spells with their highest slots. The EK generally uses evocation to cover whatever their weapons don’t, like ranged attacks on a strength build, and everything else for defense and utility. And most 1st level Abjurations are just as good at level 1 as they are at low levels. Absorb elements scales, sure, but the half damage is the key component of the spell, not the bonus damage. Shield is as good at 20 as at lvl 1.

Utilities like spider climb never stop being good spells. Even Scorching Ray does more damage than a basic attack action until level 11.
 

WanderingMystic

Adventurer
I think a big part is that people are expecting to be able to cast a fireball or similar spell in every combat and then back up the rest with a fighters weapons where it is use your slots for shield and scorching ray
 

doctorbadwolf

Heretic of The Seventh Circle
I think a big part is that people are expecting to be able to cast a fireball or similar spell in every combat and then back up the rest with a fighters weapons where it is use your slots for shield and scorching ray
Yeah waiting till high level for fireball and haste sucks tbh.

I wish they’d try to make partial casters gain spell levels at the same levels as full casters, and just progress spells slots more slowly.
 

Remove ads

Top