D&D (2024) (+) Hopes for The Monk


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doctorbadwolf

Heretic of The Seventh Circle
Warlocks lost their short rest dependency (and are now half casters).

So I expect monks will lose it too.
tbh if they do that, I'm done. I'll check back in when the thing gets published, or maybe after they rewrite all of this stuff due to extremely negative feedback. After this most recent UA, my hope for an improved game is basically gone. If the community as a whole likes these changes, then I know it's time to just lean fully into my own projects and leave dnd behind for a while.
 

Mecheon

Sacabambaspis
Based on what I’m seeing on the warlock stuff, I expect they’re going to be back to the drawing board there so should hopefully be a good sign for monks

Hopefully
 


Based on what I’m seeing on the warlock stuff, I expect they’re going to be back to the drawing board there so should hopefully be a good sign for monks

Hopefully
I for one, LOVE the new warlock and hope that they don't go back to the drawing board. I will be rating it highly, but there is still more feedback to provide. Maybe a few more invocations, maybe allow "Lessons of the First Ones" to be repeatable and make the Warlock feat masters. Maybe allow any of the three mental ability scores for any of the Pact Boons. I would love this warlock as another Int-based Gish option.

I love the theme of the warlock, but am unhappy with 2014 Pact Magic limitations for the reasons that Jeremy mentioned in the video. From my perspective, it just does not work well in a time-sensitive scenario like a dungeon, or a chase, and it doesn't work for longer, protracted encounters like boss battles or defending against a siege, where you are limited to only cantrips after you use your limited short rest spells. 2014 warlocks disrupt the cadence of the rest of the party, and I don't see that as a benefit. Different for difference's sake doesn't appeal to me.

The greatness of the Warlock is the diversity of options you can spec into. The playtest version keeps that. You can even keep the high level spells if you opt into them, but you aren't forced to.
 




Lojaan

Hero
Monk is probably my favourite class and in a prefect world I would actually like to remove it completely.

I don't think monk should be a class.

The main problem with monk is that it is a whole bunch of very different things squeezed into the same container. It's pretty wild that the difference between a fighter and barbarian is so minor (one can rage), where as 'monk' is supposed to incorporate pretty much every concept that has a eastern style martial arts flavour, from Dragonball Z to Jackie Chan to the high wire work of HK wushu action movies.

I think barehand martial arts and unarmored defense should be incorporated into the game in general so that anyone could do it, and then you have a host of monk-like subclasses.

Fighter subclass - open hand type monk specialising in battlefield control
Sorcerer subclass - dragonball z blaster type monk
Rogue subclass - ninja et al
Paladin or cleric subclass - mystic/zen crouching tiger hidden dragon monk type
Ranger, druid or barbarian subclass - animal style kung fu type monk
Wizard - this would be your 5 elements type monk

I can't think of anything for Bard, Warlock or Artificer off the top of my head but I'm sure there could be fun options.

This would likely freak people out too much but I think this is how it should be done.
 
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