Sure. And when it comes to being a striker, the +1 to hit and +1 to damage for every attack all day every combat beats +ZERO to hit, +1d6 to damage against opponents in some combats, where you are also losing attacks every time you need to switch who it targets.
If you’re facing low HP enemies, you save it for a different fight. It also isn’t +1d6, it’s plus 1-4d6 a round, more often 2d6.
Come on, don't use hyperbole, discuss this fairly. You're in combat. You have a free bonus attack, and several bonus attack features. And enough movement to get up to an enemy. Monks have a very active bonus action economy.
What hyperbole? I have had many monks in my games and games I play in, and there is always a turn or two every adventuring day where they go “eh, I guess I won’t use my bonus action this turn, none of the options are worth the ki right now”.
Wanna talk about problems with the monk design, there it is. An extra attack is the only free/at-will use of a bonus action.
Flurry of Blows should add attacks to your attack action, leaving the BA open for utility usage.
Sorry, it was a typo. You compared to 1d10+mod, which is a 2H reach weapon, but you never mentioned reach. I was trying to correct to 2d6+mod (greatsword) or 1d8+mod AND +2 AC (1H weapon and shield). But I wrote 2d4 instead. My mistake.
Okay, if you’re going to insist on optimized case rather than median power choice, the monk is dealing 1d8+1d4+Dex+Dex most turns, and adding another 1d4+Dex frequently. The primary point of which is that the monk loses less of thier DPR when they miss with one attack.
The point is that when you have say 4 Ki for an entire day, pointing out that 1 Ki for Flurry of Blows gives you an extra 1d4+mod damage does not move you into Striker zone.
Unless you mean level 1, you don’t have a max of 4 ki per day. At level 2, you have 6, using the standard assumption of two short rests, and you gain 3 more per day at each level.
Not sure how you mean this. We were talking about the bonus damage Flurry of Blows brings over your default bonus action attack.
No, we weren’t. I made the point that monks deal damage more reliably, referring to martial arts primarily. Flurry was an afterthought. Thus comparing 2 attacks for 2d4 (more likely 1d8+1d4) + Dex+Dex to 1d10 (middle point between various melee weapons) +mod with 1 attack.
1d4+mod damage on a hit 1-4 times per day is absolutely less damage than a like level barbarian who has +2 melee damage for 2-3 combats a day. It's not close, at low levels the barbarian's consumable special ability of rage adds far more damage than a monk's consumable special ability of Ki to power Flurry of Blows.
This is false IME. (Assuming all attacks hit) The Barbarian at low levels is getting maybe 8-12 points of damage from rage in a long fight, more often 4-6. The monk is getting an average of 8 per fight at level 2, much more at level 4.
How it plays out depends on how the game is run, but to say that it’s “not close” is just strange.
I'm confused by this statement. "The monk is not built as a striker, and here's the numbers that show it" is a true statement. Yes, that's based on the execution of the class. Which is more true than just trying to apply a label like striker to it.
It is built as a striker, they just didn’t do a perfect job of it, so it isn’t a top tier striker.
Really, the execution of the class -- what it actually does -- defines what type of class it is. Which is nothing more than a label that describes it's execution Not only is it not irrelevant, it is the most relevant thing.
This misses the point of what actually defines the problems with the monk. The solution to the monks issues isn’t to lean into what it wasn’t even meant to be, it’s to fix the math to properly execute it’s actual purpose, which is to be the most mobile striker in the game.
Please, tell me about how a class actually plays is irrelevant to a descriptive label for how the class plays.
See above.