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ptolemy18 said:the "in character" explanation for this class, if I remember rightly, is something like "They provide support for their allies by giving tactical advice on the battlefield."
Works for me. A good battlefield leader can be a force multiplier in the real world. Why not in D&D?
There's a layer of abstraction inherent in the description "all allies gain an X bonus for X rounds" that we can hand-wave, but the general concept holds water.
From Wikipedia:
"A force multiplier is a term referring to a factor that dramatically increases (hence 'multiplies') the effectiveness of a group or unit. The term was originally used by the military to describe elite units, such as Special Forces, that could be used to increase the effectiveness of indigenous forces . . ."
The D&D class concept doesn't likely include between-adventure training, but you could certainly add that element as RP for even greater versimilitude.
If the class sucks, it won't be because the idea is silly.
