MacDuff_1969 said:
On the contrary, I applaud this hook!
In fact, I will go so far (regardless of its popularity among boardmembers) to say that FC2 should echo this line and leave the current racial factions of CE/NE/LE as the current manifestations of their realms.
Said differently, for me, Chaos embodies that metaphorically murky, dangerous time/place from which we all draw our nightmares. Also, chaos is that which preceeds not only civilization, but also the taming of the environment and ultimately the codification of laws (regardless of where you end up on the alignment wheel).
Also, by leaving the origin of all 3 species undefined it mitigates the overarching power problem (even if it is only a conceptually inferred problem) given to the yugoloths with their: 1-baern benefactors, 2-power bases on 3 sets of the 5 most evil planes on the great wheel, 3-permanent numbers regardless of attrition, and 4-ability to pull the strings ultimately in the bloodwar (which leaves the other two fiendish races as their patsies).
Lastly, I don't see this or any origin myth/story as the bottom line, but for me it is certainly better than one that is just a form of racial propoganda.
Said differently, the yugoloths may have the longest recorded histories in the lower planes but only likely due to them never having been the object of the demons/devils long-term ire (forcing it to be torn from their hands by their arch-rivals) or consumed by infighting among their own powers/lords.
Long live rumor, innuendo and even racial propoganda ... as long as it allows for gaming diversity and balance among the alignments.
If there's at least a mention to the Heart of Darkness mythos, even if just as one competing legend, then I'm fine with it. Competing, contradictory legends, all of whom might be correct in some manner is fine with me. Planescape was filled with that sort of delicious, richly mythical material. I just don't want a firm new answer to toss out the previous lore, precisely because the prior lore was so rich.
I like hazy origin stories.
I wrote up my own variation of the Baernaloths creating the Tanar'ri out of the metaphysical waste of the purification of the yugoloths, portraying the pre-Tanar'ri denizens of the Abyss watching as the skies opened, boiling with a rain of larvae who matured and mutated, turning into the first Tanar'ri before they even hit the ground like a gnashing, screaming rain, hungry above all else.
If the ideas tossed out in the FC:I on Tanar'ri origin are still hazy, and don't attempt to just blanket contradict the Baern mythos, I can work with them too. I can find a delicious irony if the Baernaloths took their children and showed them the Abyss, opened their eyes and showed them the newborne Tanar'ri, telling them "We created them, and we give them to you to manipulate. Do well, and in time we shall let you control them directly as we are capable of. Show yourselves worthy as our firstborn, our chosen heralds of the Waste, and we will share our power and our secrets with you."
But what if they had neglected to tell the Yugoloths the truth, what if the Yugoloths had accepted the word of their parents and creators as gospel, never suspecting that the Baernaloths would have lied to them? What if they had shown them the newly forming Tanar'ri, a young race of the Abyss, but neglected to inform the Yugoloths of the older denizens that had come before those demons. The Baernaloths would smile amongst themselves, cackling, empowered by the notion of having perverted truth amongst even their own 'favored' creations, promising them much, promising them everything if only they would obey, if only they could prove themselves worthy.
The Yugoloths, eager little perversions of morality taken flesh, they complied, building and embracing a virtual religion with themselves as supplicants and messiahs all at once to the godhead of the Baernaloths, looking for truths and secrets and powers that in truth, would never be theirs and would never have been given to them in the first place. They too were simply rats in the experiment of Evil, rats in their own little maze, taking their notes and observations, never realizing they were subjects rather than anything of any importance in the grand scale of the multiverse. In the end, not power, not importance, not meaning nor purpose, but only loss and misery were all that could be handed to them from the empty, diseased hands of their makers.
Hazy origin myths allow me to pick and play with subjective little 'what if' truths. I can have the 'loths as the ultimate masters of the lower planes, or simply victims themselves. Give me hazy origin myths that compete with one another, and give me ones that don't try to rewrite what we already know from the 2e material.